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Chapter 1 of 4

Bread & Fred: Friendly Foothills walkthrough

Bread and Fred leave New Beakville, their village at the foot of the mountain, and learn to climb as a pair on the first slopes.

  • About 17 min in the videos
  • 2 parts · 6 steps

Compiled from 3 playthrough videos and 9 guides · checked Oct 19, 2026

0 of 2 done
Video: Gameflix on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Bread
  • On a shared keyboard Bread anchors with S and grabs a wall by holding E; while anchored, Bread cannot be dragged around by Fred's moves.
P2 · Fred
  • Fred has the same moves on the second set of keys: arrow Down to anchor, right Ctrl held to grab a wall.

If your skill levels differ: If the climb gets too punishing, the assist options (Pull rope, Checkpoints, Better grab, Infinite jumps) are there to use; the developer says there is no shame in it.Our suggestionThe player steadier with timing takes the swings and jumps while the other anchors. How to split the roles

The rope and the first climb

Part 1 of 2. Learn the anchor, swing and wall-grab moves the whole mountain is built on.

  1. BothThe two penguins are tied at the waist by a short rope that never stretches, so neither can wander off and a fall by one drags the other.
  2. BothWhen one penguin swings or jumps, the other anchors to the ground so the pair is not dragged into the drop; an anchored penguin weighs like a rock and cannot be pulled around.
  3. BothWall grabs only last a few seconds because penguins are heavy, so grab, swing and move on; do not hang there waiting.
  4. BothFor a wide gap, one of you anchors on the platform while the other steps off and rocks back and forth on the rope to build speed.

Where people tend to fall

  • The very first wall teaches the routine: one penguin grips the cliff face and stays put while the other swings up to the ledge above.
  • On a long swing, the anchored penguin lets go once the swinger has enough speed, and the pair flies across the gap together.
  • If one of you slips, the other can reel the faller back onto solid ground with the rope instead of following them down.
  • Every fall costs height, and a bad one can drop you a long way; place a checkpoint flag before a risky jump so you can warp back up.

Mission: the basketball

Part 2 of 2. Take the kids' ball from the village up to the hidden hoop.

  1. BothThe village kids in New Beakville have a ball: grab it and carry it up the mountain to a hoop hidden in the mines. Scoring completes the Friendly Foothills mission (KOBE).
  2. BothWith light throws, pass the ball back and forth five times without it touching the ground for the Jugglers achievement.

Where people tend to fall

  • One guide (the developer's blog) adds the route: throw the ball up over the platforms as you climb, the hoop is in a cave on the right of the map, and a hard throw scores.

Extras and notes

  • The Bread & Fred house, where you swap skins, is to the left of New Beakville at the very start of the climb.
  • The first photo is the easiest of the 12 to find; for the third, one penguin drops down while the other anchors so you both do not fall.
  • Single-player only: Greg's Dwarf skin is hidden in the Friendly Foothills.
Sources (12)

Steps compiled from 3 playthrough videos and 9 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.