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Chapter 6 of 15

Gears 5: Act II, Chapter 2: Into the Wild walkthrough

Kait and Del ride the Skiff across the frozen north toward the New Hope facility.

  • About 22 min in the videos
  • 2 parts · 5 steps

Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026

0 of 2 done
Video: Lone Wolf on YouTube (solo run). Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Kait (JD in Act I)
  • The Skiff carries you between areas; stop and walk where it cannot go.
P2 · Jack or Del
  • A co-op partner can play Jack as a support seat.
  • Jack opens doors and works gate panels.

If your skill levels differ: Uneven pair: the newer player can take Jack, the support robot (scans, fetches, opens doors and revives), while the steadier shot takes a soldier seat and carries the gunfights. How to split the roles

The closed gate

Part 1 of 2. Open the gate for the Skiff.

  1. BothThe gate on the main path is shut from this side; leave the Skiff and take the path between the rocks on the left.
  2. BothHave Jack open the control room door, then the gate panel, and drive the Skiff through.

To New Hope

Part 2 of 2. Cross the valley to the New Hope entrance.

  1. BothContinue across the snowy valley to the New Hope entrance and go on foot from there.
  2. BothSide mission, Train Tunnel: a very tough enemy guards a rail car with a collectible and a component inside.single source
  3. BothSide mission, Investigate the Camp: an Outsider camp near the old station holds Lena's diary and a component.single source

Extras and notes

  • The Enforcer Relic, a stronger Enforcer, is off the path around the gate.
  • IGN's guide counts 4 collectibles in this chapter.
Sources (5)

Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.