World 6 of 6
Mario + Rabbids Kingdom Battle: Ultra Challenge Pack: Cataclysm Kerfuffle walkthrough
The paid add-on's co-op campaign: five maps, each with its own hazard.
- About 98 min in the videos
- 6 parts · 11 steps
Compiled from 1 playthrough video and 13 guides · checked Oct 19, 2026
What each player can do here
- Runs two of the four heroes on the field: one Joy-Con or a Pro Controller each, on the same Switch.
- In Toadnado Alley, one team escorts Toad and the other Toadette, each with one hero of the other team alongside at the start.
- Runs the other two heroes. Friendly fire is on, so a stray shot can hit the partner's heroes.
If your skill levels differ: The fights are turn-based, so a newer player can take each move at their own pace; the mode is built around the two players talking through and syncing their turns. How to split the roles
The campaign
Part 1 of 6. Know what the add-on adds.
- BothThe Ultra Challenge Pack adds one co-op campaign of five maps, with Chain Chomps, tornadoes, Boos and falling pyroclasts as hazards.
- BothThe split stays the same: one player runs two heroes, the other the remaining two.
High Ground Hijinx
Part 2 of 6. Defeat fourteen enemies.
- BothFourteen defeated enemies win; exploding cover dots the slopes and few paths lead upward.single source
Chomping at the Bit
Part 3 of 6. Defeat twenty enemies.
- BothFour Chain Chomps sit between the scattered heroes; after your turn each one bites whoever is in range, friend or foe.
- BothTwenty defeated enemies win, so regroup your heroes quickly as the map description urges.single source
Toadnado Alley
Part 4 of 6. Escort Toad and Toadette to their exits.
- BothAfter each hero turn a tornado sweeps across the upper middle of the map.single source
- BothBoth exits in the north are walled off by glass cover: break it with weapons or by moving Bucklers, as the hint says.single source
The Bwahshank Redemption
Part 5 of 6. Defeat twenty enemies.
- BothSix Boos roam the prison; a hero they catch is moved down into one of two low pits.single source
- BothThere are no pipes up from the pits, so a hero has to stay behind as the launch pad for Team Jumps.single source
Forecast calls for... Danger!
Part 6 of 6. Both teams reach their zones.
- BothPyroclasts fall on set spots after each hero turn while both teams cross a huge flat map to the zones in the north.single source
- BothThe safest squares are the ones left where cover has already been destroyed.single source
Extras and notes
- Each Ultra Challenge Pack map opens after the matching story world (High Ground Hijinx right away), and clearing one unlocks its own Hard setting.
Sources (14)
Steps compiled from 1 playthrough video and 13 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- UTAGaming: Mario + Rabbids Kingdom Battle - All DLC Co-Op Campaigns (Hard Difficulty) (Ultra Challenge Pack: Cataclysm Kerfuffle from 0:00)
- Super Mario Wiki: Mario + Rabbids Kingdom Battle
- Nintendo: Mario + Rabbids Kingdom Battle (store page)
- Nintendo Insider: Take On Co-Op Challenges In Mario + Rabbids Kingdom Battle
- Techaeris: Mario + Rabbids Kingdom Battle review
- GamingBolt: Mario + Rabbids Kingdom Battle guide (tips and co-op)
- Siliconera: Ultra Challenge Pack launch trailer
- Nintendo UK: Ultra Challenge Pack
- Ubisoft News: Ultra Challenge Pack now available
- Super Mario Wiki: High Ground Hijinx
- Super Mario Wiki: Chomping at the Bit
- Super Mario Wiki: Toadnado Alley
- Super Mario Wiki: The Bwahshank Redemption
- Super Mario Wiki: Forecast calls for... Danger!