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World 5 of 5

Sackboy: A Big Adventure: The Center of Craftworld walkthrough

The last and hardest world, with two fights against Vex.

  • About 69–105 min in the videos
  • 6 parts · 12 steps
  • 2 bosses

Compiled from 3 playthrough videos and 15 guides · checked Oct 18, 2026

0 of 6 done
Video: Longplay Nexus on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Sackboy 1
  • Run, jump, flutter in mid-air and roll; rolling is quicker than running.
P2 · Sackboy 2
  • Same moves as Sackboy 1, and up to four Sackboys can play together. You can grab, slap and roll into each other, and teamwork levels have you throw a partner up to high ledges.

If your skill levels differ: Every Sackboy has the same moves, so the split is by job inside the teamwork levels: one of you throws, holds a scale or carries the squid while the other climbs or crosses. In Swipe Right one player stays on the ground to help the one on the wall; our suggestion is to give that job to the newer player. How to split the roles

The main path

Part 1 of 6. Clear the last world and face Vex twice.

  1. BothMain levels: Off The Rails, Keep It Tidey, Stick Or Twist, Flash Forward, Just A Phase, Crate Expectations and Doom & Bloom, then Until Vex Time, Jumping To Conclusions and Vexpiration Date.
  2. BothSide levels: the teamwork levels Double Down and Multitask Force, plus Doom & Dash.

Double Down (teamwork)

Part 2 of 6. Each of you controls the other's floor.

  1. BothYou control your partner's floor and they control yours: time the drops together before the lasers coming down catch you.
  2. BothFirst orb: at the start, unscrew the bolt together.

Multitask Force (teamwork)

Part 3 of 6. Five keys in four rooms.

  1. BothWork as a pair to collect five keys from four rooms; the fifth is in the main hub.
  2. BothAt the end, throw your partner up two ledges to break four cannons and reveal the orb pieces.

Until Vex Time (boss)

Part 4 of 6. Beat Vex a third time.

  1. BothTreadmills and bombs again, now faster: a hand slams down, his jumps shake the floor and spiked rollers come down the belts.
  2. BothWinning opens Jumping To Conclusions, and after it the final fight.

Jumping To Conclusions

Part 5 of 6. The last regular level, and a tough one.

  1. BothIGN calls this the last real level before the bonus world, and a tough one.

Vexpiration Date (final boss)

Part 6 of 6. The last fight with Vex.

  1. BothDodge the slamming hands, then run up and slap his head when it is in reach; roll away from his clap.
  2. BothWhen he snaps his fingers he steals lives: grab them back quickly.
  3. BothAfter a short platforming stretch the fight starts again: stun him, then run up and slap him.

Boss

Vex, third roundThe world boss

  1. The fight: Four fast treadmills with bombs, a slamming hand, floor-shaking jumps and spiked rollers.

Vex, final roundThe final boss

  1. First fight: Pops out of holes in the arena, slams and claps his hands, and snaps to steal lives.
  2. Second fight: After a platforming stretch, comes back with bombs, slamming hands and more creatures.
  • TheGamer notes he can turn your co-op partner into an enemy; hit them to turn them back.
  • How to stun him in the second fight differs by guide: IGN jumps on the cannon with his face, GameFAQs throws the bomb back.
Sources (18)

Steps compiled from 3 playthrough videos and 15 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.