Kingdom 17 of 17
Super Mario Odyssey: Darker Side of the Moon walkthrough
The final challenge run, Culmina Crater.
- About 16 min in the videos
- 1 part · 2 steps
Compiled from 1 playthrough video and 6 guides · checked Oct 19, 2026
0 of 1 done
What each player can do here
P1 · Mario
- Mario: all the running, jumping and captures. There are no lives; when Mario is defeated he drops 10 coins and goes back into the level.
P2 · Cappy
- Cappy: flies freely but only within a set range of Mario, jumps and ground-pounds on its own, clears hazards off the ground, and can give Mario about a second of float once per jump.
- Until Player 2 presses a button, Cappy simply hovers above Mario's head, and it keeps moving even while Mario is inside a capture.
- Start two-player from the + menu under Two Players; pressing left on the directional buttons swaps who plays Mario.one guide
If your skill levels differ: The newer player takes Cappy: it cannot get lost, because it stays within range of Mario and simply rides on his head until moved. The Cappy player's clearest way to help is the float boost, once per jump. How to split the roles
Culmina Crater
Part 1 of 1. Reach the end of the gauntlet.
- BothThe Darker Side opens after the story once you hold 500 Power Moons.
- BothCulmina Crater strings together challenges based on earlier parts of the game.single source
Sources (7)
Steps compiled from 1 playthrough video and 6 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- ProsafiaGaming: Super Mario Odyssey - Full Game 100% Walkthrough (Darker Side of the Moon from 13:20:50)
- Nintendo Support, how to start a multiplayer game (Super Mario Odyssey)
- Game Rant, how co-op works in Super Mario Odyssey (Wayback copy)
- Game Rant, how many kingdoms are in Super Mario Odyssey (Wayback copy)
- Super Mario Wiki: Super Mario Odyssey
- Super Mario Wiki: Cappy
- Super Mario Wiki: Darker Side