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Chapter 1 of 5

A Way Out: Escape walkthrough

Two new cellmates with the same enemy plan and carry out a breakout from a state prison.

  • About 72–84 min in the videos
  • 10 parts · 35 steps
  • 1 minigames

Compiled from 2 playthrough videos and 13 guides · checked Oct 18, 2026

0 of 10 done
Video: Global Gaming on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Leo
  • Leo does the sneaking jobs early on: grabbing the tool in the infirmary and climbing up for the hidden chisel.
P2 · Vincent
  • Vincent is the distraction in the first half: calling the nurse, banging on the glass and keeping the guards talking.

If your skill levels differ: Both seats get stealth and button prompts; the lookout and distraction jobs in this chapter involve less moving around. How to split the roles

Beginnings

Part 1 of 10. Get both new arrivals processed and into their cells for the first night.

  1. BothVincent starts on the transport bus and Leo in the yard; follow the line of new prisoners while Leo heads inside on his own.
  2. VincentVincent signs in, strips and is walked up to his cell; interacting with the bed gets him dressed and ends the day.

The Yard

Part 2 of 10. Get through the next morning in the yard and the brawl that follows.

  1. BothA group corners Leo at the basketball court; Vincent walks over to the crowd and gets pulled into the fight.
  2. BothThe brawl is all button prompts: hit the shown button in time, counter when asked and mash when the ring pulses, until guards break it up.

Where people tend to fall

  • The camera swaps between the two of you during the fight, so both players should watch for prompts even when it is not their turn.

Canteen Brawl

Part 3 of 10. Survive the knife attack in the canteen.

  1. BothVincent takes a tray and sits; Leo talks his way past the inmates in the queue.
  2. BothWhen the attacker goes for Leo with a blade, Leo mashes to hold it off and Vincent runs in to pull the man away.
  3. BothIn the kitchen, both back away together and throw pots and knock over shelves to slow the attackers until the guards arrive.

Helping Hand

Part 4 of 10. Steal the tool from the infirmary without Leo being seen.

  1. BothVincent calls the nurse with the buzzer by his bed; while she is with him, Leo slips out into the hallway.
  2. LeoLeo waits at the corner until the guard has left with his drink, then moves down the hall.
  3. BothVincent knocks on the window behind his bed to pull the seated guard's attention away, and Leo takes the tool while the worker's back is turned.
  4. BothLeo gets back into bed while Vincent keeps the nurse busy talking.

Where people tend to fall

  • If Leo is seen, the stealth section starts over.

Work Detail

Part 5 of 10. Get up to the ledge where the chisel was left, during roof duty.

  1. BothPick up brooms; Vincent snaps his and reports it to the guard at the door, which sends the guard away.
  2. BothWith the guard gone, boost Leo up; Leo climbs the ladders and takes the chisel from beside the window.
  3. BothVincent talks to the guard watching the catwalk so Leo can cross, get in through the roof window and drop into the room below.
  4. BothThe door out of that room is locked: Vincent breaks the lock from outside, then the chisel goes to Fred.

Cell Breach

Part 6 of 10. Open a way out behind both toilets without a guard catching you.

  1. BothLeo pulls the toilet away and works the cover loose, then chips at the hole; Vincent watches the walkway from his cell door.
  2. BothWhen a guard comes, the worker stops and the lookout can talk to the guard to hold him up.
  3. BothPass the chisel between the cells when the walkway is clear and swap jobs for the second hole.
  4. BothAfter lights-out, crawl through, jam the fan with the pipe you both pull off the wall, and the first one through cuts the fan's power.

Where people tend to fall

  • Getting caught at the toilet restarts the section; stop working as soon as a guard heads your way.

Laundry Smuggle

Part 7 of 10. Get sheets out of the laundry's back room.

  1. BothGet a cart from the inmate who looks after them, fill it with sheets, and have one of you hide inside so the guards wheel it into the back room.
  2. BothThe one still outside stirs up an argument between inmates so the door guard leaves; the one inside unlocks the door.
  3. BothAvoid the patrolling guard, boost one of you up by the lockers, and pass the sheets up to be thrown through the barred window.

The Way Out

Part 8 of 10. Get through the drains and up the long shaft.

  1. BothLift the floor grate together; Vincent grabs the flashlight from the shelf.
  2. BothVincent lights the way while Leo turns the valves to drain the water, then hands the flashlight through the bars.
  3. BothLeo breaks the gate lock with a rock; then run into the next locked door at the same moment to burst it.
  4. BothClimb the shaft back to back by pressing in time with the swinging marker; if one gets higher, only the lower one presses until you are level.

Where people tend to fall

  • Count down out loud before you both charge the locked door; the shaft climb also needs steady timing together.

Wrench Relay

Part 9 of 10. Get a wrench from the workshop back to your cells.

  1. BothOne of you talks to the inmate using the wrench so he turns away, and the other takes it from the table.
  2. BothThe metal detector would catch it: the one without the wrench goes through first and cuts the power in the side room (the guides also mention passing it through a vent).
  3. BothAt the pat-down, hand the wrench through the barred window, and at the gate to the cellblock take it from your partner behind their back while the guards question them.
  4. BothDuring the cell search, slip the wrench to the cell that is not being searched and hide it behind the toilet.

Prison Escape

Part 10 of 10. Break out in the storm and get over the wall.

  1. BothUnscrew your side of the hatch, pass the wrench, then lift the top off together.
  2. BothPush the cart with the crate under the vent to climb in, then sneak past the two guards.
  3. BothRam the double door together right after a thunderclap so the card-playing guards do not hear.
  4. BothCross the roofs past the spotlight from cover to cover; one of you climbs the tower and takes out the guard.
  5. BothRide the cable down on coat hangers; when it snaps, the one on the roof mashes to hold it while the other climbs, then lift the shutter together and run.

Minigames in Escape

Optional side games for the two of you, apart from the main path.

  • Dips

    Where: The prison yard, near the bleachers.

    Mash the button for reps; 20 in a row unlocks an achievement.

Achievements and extras

  • In the warden's office during the escape, free the caged bird on the balcony for an achievement.
Sources (15)

Steps compiled from 2 playthrough videos and 13 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.