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Chapter 2 of 5

A Way Out: Fugitives walkthrough

Out of the prison and into the woods, the pair dodge a manhunt, find a ride and run the river.

  • About 52–66 min in the videos
  • 6 parts · 22 steps
  • 2 minigames

Compiled from 2 playthrough videos and 7 guides · checked Oct 18, 2026

0 of 6 done
Video: Global Gaming on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Leo
  • Leo's Way choices are the fast, loud option: take the police car over the bridge, or tie up the farm couple.
P2 · Vincent
  • Vincent's Way choices are the slow, quiet option: climb under the bridge, or let the horses out to draw the couple away.

If your skill levels differ: In the truck chase one of you drives and the other shoots; the rowboat needs steady left/right calls between you. How to split the roles

On The Run

Part 1 of 6. Sneak through the police search in the woods.

  1. BothClimb up the rock walls one at a time and wait for each other at the top.
  2. BothStay in the tall grass and bushes; move when the officers have their backs to you.
  3. BothTwo officers stand together at the edge of the area: take them down at the same moment so neither raises the alarm.
  4. BothNear the river there is a second pair; one of you goes around the big rock, and you take them down together again.

Bridge Crossing

Part 2 of 6. Get past the roadblock on the bridge, the loud way or the quiet way.

  1. BothBoth players must pick the same plan: Leo's Way goes over the bridge in a police car, Vincent's Way goes under it.
  2. BothLeo's Way: knock out the officer by the car, then one of you drives across while the other hides in the back; speed up to break through when you are spotted.
  3. BothVincent's Way: follow the maintenance walkways and pipes under the deck, crouch out of the helicopter's light, cross the gap on the ceiling bars and break the locked door with the fire axe.
  4. BothEither way ends in a run from police dogs; jump the logs, and the one who reaches the far side of the ravine first catches the other.

Where people tend to fall

  • If a dog drags you down, mash the prompt to shake it off.

Breather

Part 3 of 6. Make camp: catch fish and get the fire going.

  1. BothLift the fallen tree together to reach the camp.
  2. BothEach of you whittles a spear; one splashes to herd the fish toward the other, and both of you need a catch.
  3. BothFetch the twigs from the bushes near the camp, feed the fire and blow on it, then sit down to eat.

The Farmstead

Part 4 of 6. Clear the old couple out of the way, change clothes and fix the truck.

  1. BothPick a plan together: Vincent's Way releases the horses so the couple chase them; Leo's Way ties the couple up.
  2. BothHorses: put the ladder under the barn's upper window, open every stall and the door, then push the machine on the upper floor over to scare them out.
  3. BothCouple: one of you waits in the kitchen and the other makes noise upstairs; grab the woman downstairs while the upstairs player deals with the man who has the shotgun.
  4. BothChange clothes in the closet of the upstairs bedroom.
  5. BothIn the barn, set the pinch bar at the back of the truck, ride the hook across the loft to get the tyre, fit it and tighten the nuts with the lug wrench.
  6. BothOne lifts with the bar while the other pulls out the support, then push the truck out, fill it from the gas can and start it with jumper cables.

The Getaway

Part 5 of 6. Outrun the police in the farm truck.

  1. BothOne drives and the other shoots the chasing police cars from the back; aim at their engines.
  2. BothDriver: stay on the road unless there is a blockade, and watch for the oncoming semi truck on the narrow stretch.

Where people tend to fall

  • The cars try to push you off the edge; Gameranx suggests keeping close to the rock wall side.

River Run

Part 6 of 6. Get down the river in a rowboat before it falls apart.

  1. BothEach stroke pushes the boat toward one side; row on both sides to steer, and both row on the same side for sharp turns.
  2. BothThe boat has a damage meter: slow down and avoid the rocks and banks.
  3. BothAt the waterfall, one of you holds out a hand and pulls the other up as the boat breaks.

Minigames in Fugitives

Optional side games for the two of you, apart from the main path.

  • Piano and banjo

    Where: The farmhouse living room, after the couple are dealt with.

    A rhythm game; Leo on the banjo and Vincent on the piano at once unlocks an achievement.

  • Horseshoes

    Where: Outside the farmhouse.

    Time the throw at the middle of the arm swing to ring the stake.

Achievements and extras

  • Before the camp, hop the gap to the right and sit both characters on the flat rock for an achievement.
  • At the farmhouse, both examine the clock by the stairs to open a hidden room with a chest (achievement).
  • Leo can climb the windmill near the barn and spin it for an achievement.
Sources (9)

Steps compiled from 2 playthrough videos and 7 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.