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Episode 3 of 5

Captain Toad: Treasure Tracker: Episode 3 walkthrough

The longest chapter: twenty-eight courses, dark stealth stages and the final fight with Wingo.

  • About 69–103 min in the videos
  • 3 parts · 5 steps
  • 1 boss

Steps from 12 text guides, 2 videos to watch · checked Oct 19, 2026

0 of 3 done
Video: Platform Gems on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • Captain Toad, or Toadette in her chapters: no jumping at all. You walk, pull plants out of Pluck Patches, throw turnips and turn the camera to read each course.
P2 · Player 2 (Assist Mode or Adventure for Two)
  • Assist Mode: Player 2 steers a pointer and fires red turnips at enemies and loose coins. Those turnips cannot press switches, break Rock Blocks or hurt bosses.
  • Adventure for Two (added in 2019): Player 2 runs a second explorer with the full move set. A fallen player floats back in a bubble; if both go down together, the course restarts.one guide
  • Both two-player modes work only in TV or tabletop mode; Assist Mode is played with a pair of Joy-Con, one per player.

If your skill levels differ: Hand the newer player the Assist Mode pointer: Nintendo pitches the second seat as tossing turnips at enemies, while Player 1 keeps the puzzles and the walking. Move to Adventure for Two once you both want a character of your own. How to split the roles

The courses

Part 1 of 3. Clear the twenty-eight courses.

  1. BothEpisode 3 has 28 courses, again with three Super Gems and one bonus objective in each.
  2. BothNo Sleep at Magikoopa Keep needs 120 Super Gems.
  3. BothIn Magikoopa Keep one Magikoopa chases you up all six floors; at the top three attack together, and the turnip cannon there beats them.

Shy Guy Shadow Den

Part 2 of 3. Sneak past the Shy Guys in the dark.

  1. BothThe bonus objective here is to slip past every Shy Guy. Switch the headlamp off: in dark courses its light is what sets them chasing you.

Wingo's Whackdown

Part 3 of 3. Climb two towers and beat Wingo for good.

  1. BothTwo towers stand between you and Wingo, and his gusts keep shifting the block bridges; wait for a bridge to be pushed into place before crossing.

Boss

WingoThe giant bird

  1. Rematch: The fight at the top works like the first one: three hits with the giant turnips beat him.
  • This time he also fires electric beams from the sky.one guide
Sources (14)

Steps compiled from 12 text guides, checked Oct 19, 2026, and written in our own words. The videos are there to watch each part; they are not counted as sources for the steps. We did not play the game for this guide. A step marked “single source” rests on one guide so far.