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Chapter 2 of 4

Disney Illusion Island: The Tome of Botany walkthrough

Ground Pound, Swing and Glide open Terrarium Town, Old Town and Crater's Bay, and the climb ends at a nest with the second tome.

  • About 94–120 min in the videos
  • 9 parts · 18 steps
  • 1 boss

Steps from 16 text guides, 2 videos to watch · checked Oct 19, 2026

0 of 9 done
Video: BeardBear on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • All four heroes move the same way; only their animations and sounds differ, so pick whoever you like.
P2 · Players 2–4
  • Team moves only work with a partner: leapfrog over each other for a longer jump, drop a rope from a ledge for the other to climb, and hug to add a heart for both of you (Gamereactor calls that heart temporary).

If your skill levels differ: No seat is harder than another. Each player sets their own starting hearts, so a newer player can take three (or the infinite-health setting) while the other takes fewer.Our suggestionThe surer player goes up first and drops a rope, and you hug whenever one of you is low. How to split the roles

A Large Downwards Force

Part 1 of 9. Find a way to smash the rocks to the Smuggler's Tunnels.

  1. BothLeft of Uncle Steve's office, Mazzy gives Ground Pound: press down and the button in midair to smash through floors with blue cracks.
  2. BothTake the top path first to meet Jido, the map robot, who fills in the whole Gizmopolis map.single source

Where people tend to fall

  • Ground Pound is not an attack: landing it on an enemy only hurts you.

What the Dex is Goin' On?

Part 2 of 9. Get into Terrarium Town and find Dex.

  1. BothDrop down to a second bookcase and place the Tome of Engineering; a giant worm bursts out and tunnels a new way through.single source
  2. BothHead left and up into Terrarium Town to look for Dex.single source

A Little Light Reading

Part 3 of 9. Reach the book dealer in Old Town.

  1. BothDex tips you off about an antique book dealer; the way to Old Town is just east of him.single source
  2. BothMazzy gives Swing: near an upside-down rainbow, hold the button to grab the swing point and let go at the top of the arc.

A Novel Journey

Part 4 of 9. Climb to the highest peak.

  1. BothMumblefink in Old Town sends you to the highest peak on Monoth; first gather the three keys for the locked door past him.single source

Research Trip

Part 5 of 9. Carry Hadron Hakkan's research to Crater's Bay.

  1. BothHadron Hakkan wants his research taken to Crater's Bay, far to the east; Uncle Steve's teleporter cuts part of the trip.single source
  2. BothGrawk, a fisherman on a cloud, gives you the work permit for Crater's Bay.single source
  3. BothInside the bay, touch a cluster of starlight to make a star platform appear between faded stars.single source

Hide and Seek

Part 6 of 9. Find Mayor Leeward's five children.

  1. BothMayor Leeward's five children are hiding around Upper and Lower Bay; find them all and report back to him.

Research Trip 2

Part 7 of 9. Get the research into the station.

  1. BothGround Pound down to Mazzy, who gives Glide: hold the button in the air to drift, or ride an air stream upward.
  2. BothThe research station can only be reached by riding the air streams.single source

Lifting Me Higher

Part 8 of 9. Glide up to the Head of the Highness.

  1. BothTeleport back to Terrarium Town and glide up the air streams. Spiky hazards ride the same currents, but you rise faster than they do.single source
  2. BothDonald takes the Tome of Botany from a nest and Thief #2 swoops in.

Thief #2 (boss)

Part 9 of 9. Break the ice on the swing hooks.

  1. BothSwing back and forth on each of the four hooks until its ice cracks; breaking all four drops a rock on the thief.
  2. BothThe last phase has no platforms: glide up the two air streams to reach the hooks, staying ahead of the spiked rocks.
  3. BothTurn the thief to stone with the spell; the Tome of Botany is yours.

Boss

Peahen Hero (Thief #2)The second tome thief

  1. Phase 1: Four hooks to swing on. Next round, plants on the floor fire spikes up and down; then a row of spikes fills the middle.
  2. Phase 2: The side platforms snap shut like flytraps and spiked enemies roll along the walls; the hooks are still the target.
  3. Phase 3: Two air streams carry spiked rocks upward. Glide up them and break all four hooks once.
  • In the last phase, take the top hook of a pair first and then drop to the one under it.
Sources (18)

Steps compiled from 16 text guides, checked Oct 19, 2026, and written in our own words. The videos are there to watch each part; they are not counted as sources for the steps. We did not play the game for this guide. A step marked “single source” rests on one guide so far.