Chapter 2 of 15
Gears 5: Act I, Chapter 2: Diplomacy walkthrough
Back at the settlement, Jack gets a new module before the meeting with First Minister Jinn.
- About 24 min in the videos
- 1 part · 4 steps
Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026
0 of 1 done
What each player can do here
P1 · JD
- A short chapter: the training range, components for Jack, and the walk to Jinn's office.
P2 · Jack or Del
- A co-op partner can play Jack as a support seat.
- New module: Flash, which stuns several enemies at once.
If your skill levels differ: Uneven pair: the newer player can take Jack, the support robot (scans, fetches, opens doors and revives), while the steadier shot takes a soldier seat and carries the gunfights. How to split the roles
Baird's lab and the armory
Part 1 of 1. Collect Flash and components, then walk to Jinn's office.
- BothIn Baird's lab, pick up the Flash module for Jack from the table.
- BothTry Jack's abilities on the training range before you leave the lab.
- BothComponents lie around the armory and in a locker; collect them and spend them on Jack's upgrades.
- BothHead for Jinn's office; opening its door ends the chapter.
Extras and notes
- IGN's guide counts 5 collectibles in this chapter.
Sources (5)
Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- Lone Wolf: Gears 5 Xbox Series X (Insane) Full Game (1/2) 100% Walkthrough (No Commentary) (Act I, Chapter 2: Diplomacy from 54:05)
- IGN, Gears 5 wiki guide: Act I, Chapter 2: Diplomacy (Wayback copy)
- Gamepressure, Gears 5 guide: Act I, Chapter 2: Diplomacy
- GamesRadar+: Gears of War's long-standing unsung hero takes the spotlight in Gears 5
- Gideon's Gaming: Gears 5 review