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Chapter 2 of 15

Gears 5: Act I, Chapter 2: Diplomacy walkthrough

Back at the settlement, Jack gets a new module before the meeting with First Minister Jinn.

  • About 24 min in the videos
  • 1 part · 4 steps

Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026

0 of 1 done
Video: Lone Wolf on YouTube (solo run). Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · JD
  • A short chapter: the training range, components for Jack, and the walk to Jinn's office.
P2 · Jack or Del
  • A co-op partner can play Jack as a support seat.
  • New module: Flash, which stuns several enemies at once.

If your skill levels differ: Uneven pair: the newer player can take Jack, the support robot (scans, fetches, opens doors and revives), while the steadier shot takes a soldier seat and carries the gunfights. How to split the roles

Baird's lab and the armory

Part 1 of 1. Collect Flash and components, then walk to Jinn's office.

  1. BothIn Baird's lab, pick up the Flash module for Jack from the table.
  2. BothTry Jack's abilities on the training range before you leave the lab.
  3. BothComponents lie around the armory and in a locker; collect them and spend them on Jack's upgrades.
  4. BothHead for Jinn's office; opening its door ends the chapter.

Extras and notes

  • IGN's guide counts 5 collectibles in this chapter.
Sources (5)

Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.