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Chapter 4 of 15

Gears 5: Act I, Chapter 4: The Tide Turns walkthrough

Corrupted robots turn on the city; Delta splits up and fights through a hotel and a theatre.

  • About 45 min in the videos
  • 4 parts · 8 steps
  • 2 bosses

Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026

0 of 4 done
Video: Lone Wolf on YouTube (solo run). Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · JD
  • Stealth kills from behind take out idle robots without starting a fight.
P2 · Jack or Del
  • A co-op partner can play Jack as a support seat.
  • New module: Stim, a short protective boost for the squad that lets you cross fire unharmed.

If your skill levels differ: Uneven pair: the newer player can take Jack, the support robot (scans, fetches, opens doors and revives), while the steadier shot takes a soldier seat and carries the gunfights. How to split the roles

Through the fire

Part 1 of 4. Get Jack's new module and cross the burning streets to the hotel.

  1. BothPick up Jack's new module (Stim) in the building on the right; triggered just before you move, it lets the squad cross the fires unharmed.
  2. BothUse it to get past the burning street, clear the Swarm waiting beyond, and open the gate toward the hotel.

The Bomah Hotel

Part 2 of 4. Get through the hotel full of corrupted robots.

  1. BothIdle robots fill the hotel; sneak up behind them and take them out silently, one at a time.
  2. BothExploding robots rush you in waves in the large hall upstairs; keep them away from you.
  3. BothA Flock (a mass of Leeches) comes next; stay back from its charges and keep firing until it breaks up.

The theatre

Part 3 of 4. Help clear the street, then fight on the stage.

  1. BothOutside, help clear the street of Swarm and another Flock, then enter the theatre to find Marcus.
  2. BothPull the lever on the stage to open the curtain; a large corrupted machine with a heavy gun is behind it.

Swarmak

Part 4 of 4. Beat the act's closing boss.

  1. BothGo up from the stage area to start the final fight of the act.

Boss

Corrupted stage machineA machine on the stage

  1. The fight: Rifle fire takes a long time; explosives (grenades, the Lancer GL's launcher) bring it down much faster while smaller robots close in.

SwarmakThe act's closing boss

  1. Blisters: Normal fire does nothing to its body: shoot the glowing blisters until they burst.
  • Much of the cover breaks, so keep moving; Stim keeps you alive while you do.
  • Near the end, focus on the last burning spot.

Extras and notes

  • IGN's guide counts 7 collectibles in this chapter.
Sources (5)

Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.