Chapter 4 of 15
Gears 5: Act I, Chapter 4: The Tide Turns walkthrough
Corrupted robots turn on the city; Delta splits up and fights through a hotel and a theatre.
- About 45 min in the videos
- 4 parts · 8 steps
- 2 bosses
Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026
What each player can do here
- Stealth kills from behind take out idle robots without starting a fight.
- A co-op partner can play Jack as a support seat.
- New module: Stim, a short protective boost for the squad that lets you cross fire unharmed.
If your skill levels differ: Uneven pair: the newer player can take Jack, the support robot (scans, fetches, opens doors and revives), while the steadier shot takes a soldier seat and carries the gunfights. How to split the roles
Through the fire
Part 1 of 4. Get Jack's new module and cross the burning streets to the hotel.
- BothPick up Jack's new module (Stim) in the building on the right; triggered just before you move, it lets the squad cross the fires unharmed.
- BothUse it to get past the burning street, clear the Swarm waiting beyond, and open the gate toward the hotel.
The Bomah Hotel
Part 2 of 4. Get through the hotel full of corrupted robots.
- BothIdle robots fill the hotel; sneak up behind them and take them out silently, one at a time.
- BothExploding robots rush you in waves in the large hall upstairs; keep them away from you.
- BothA Flock (a mass of Leeches) comes next; stay back from its charges and keep firing until it breaks up.
The theatre
Part 3 of 4. Help clear the street, then fight on the stage.
- BothOutside, help clear the street of Swarm and another Flock, then enter the theatre to find Marcus.
- BothPull the lever on the stage to open the curtain; a large corrupted machine with a heavy gun is behind it.
Swarmak
Part 4 of 4. Beat the act's closing boss.
- BothGo up from the stage area to start the final fight of the act.
Boss
Corrupted stage machineA machine on the stage
- The fight: Rifle fire takes a long time; explosives (grenades, the Lancer GL's launcher) bring it down much faster while smaller robots close in.
SwarmakThe act's closing boss
- Blisters: Normal fire does nothing to its body: shoot the glowing blisters until they burst.
- Much of the cover breaks, so keep moving; Stim keeps you alive while you do.
- Near the end, focus on the last burning spot.
Extras and notes
- IGN's guide counts 7 collectibles in this chapter.
Sources (5)
Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- Lone Wolf: Gears 5 Xbox Series X (Insane) Full Game (1/2) 100% Walkthrough (No Commentary) (Act I, Chapter 4: The Tide Turns from 2:01:15)
- IGN, Gears 5 wiki guide: Act I, Chapter 4: The Tide Turns (Wayback copy)
- Gamepressure, Gears 5 guide: Act I, Chapter 4: The Tide Turns
- GamesRadar+: Gears of War's long-standing unsung hero takes the spotlight in Gears 5
- Gideon's Gaming: Gears 5 review