World 2 of 6
Mario + Rabbids Kingdom Battle: Ancient Gardens: Garden Party... of Doom! walkthrough
The first world campaign, opened by finishing Ancient Gardens in the story; it ends against Pirabbid Plant.
- About 28 min in the videos
- 4 parts · 10 steps
- 1 boss
Compiled from 1 playthrough video and 11 guides · checked Oct 19, 2026
What each player can do here
- Runs two of the four heroes on the field: one Joy-Con or a Pro Controller each, on the same Switch.
- Runs the other two heroes. Friendly fire is on, so a stray shot can hit the partner's heroes.
If your skill levels differ: The fights are turn-based, so a newer player can take each move at their own pace; the mode is built around the two players talking through and syncing their turns. How to split the roles
Flushed with Victory
Part 1 of 4. Both teams reach their own zone.
- BothBoth teams must stand in their own zone; the two zones are on high ground at the north end.single source
- BothTeams start on separate platforms in the south and the routes merge in the centre.single source
- BothGarden Smashers come up out of the ground as you advance; pipes on the field count as cover.single source
Remember the Bwahlamo
Part 2 of 4. Defeat fourteen enemies.
- BothThe goal is fourteen defeated enemies in total, not a full clear.single source
- BothZiggies start on the right side of the fort and Hoppers on the left, so the two teams face different enemies at first.single source
- BothMore Hoppers keep rising from the high ground in the north as the fight goes on.single source
Banana Beach
Part 3 of 4. Both teams reach their zone.
- BothTwo zones in the north, split by a gap; explosive cover stands between each team and its zone.single source
- BothWhoever reaches their zone first can head back out and help the other team, as the in-game hint points out.single source
Horror from on High
Part 4 of 4. Defeat Pirabbid Plant.
- BothPirabbid Plant waits on the highest ground in the north; the four heroes start in the south next to four Garden Ziggies.single source
- BothThe map is won as soon as Pirabbid Plant falls, even with other enemies still standing.single source
Boss
Pirabbid PlantThe Ancient Gardens midboss
- Rocket fireball: It fires a Rocket-type shot that can also set the target on fire.
- Its shot splashes, so it still reaches heroes behind cover, only for less damage.
- It can stretch up to the height of a raised platform, so high ground alone will not keep a hero out of reach.
- The in-game hint: react to its moves, then answer with long-range or area attacks.
Extras and notes
- Clearing Horror from on High unlocks Hard for this campaign.
Sources (12)
Steps compiled from 1 playthrough video and 11 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- UTAGaming: Mario + Rabbids Kingdom Battle - All Co-Op Campaigns (Hard Difficulty) (Ancient Gardens: Garden Party... of Doom! from 5:51)
- Super Mario Wiki: Mario + Rabbids Kingdom Battle
- Nintendo: Mario + Rabbids Kingdom Battle (store page)
- Nintendo Insider: Take On Co-Op Challenges In Mario + Rabbids Kingdom Battle
- Techaeris: Mario + Rabbids Kingdom Battle review
- GamingBolt: Mario + Rabbids Kingdom Battle guide (tips and co-op)
- Super Mario Wiki: Flushed with Victory
- Super Mario Wiki: Remember the Bwahlamo
- Super Mario Wiki: Banana Beach
- Super Mario Wiki: Horror from on High
- Super Mario Wiki: Pirabbid Plant
- IGN: World 1-5 - Brother, Where Art Thou (Pirabbid Plant)