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World 3 of 6

Mario + Rabbids Kingdom Battle: Sherbet Desert: Just Deserts... walkthrough

Opened by finishing Sherbet Desert in the story; the campaign ends with a five-turn fight against Blizzy and Sandy.

  • About 60 min in the videos
  • 4 parts · 11 steps
  • 1 boss

Compiled from 1 playthrough video and 11 guides · checked Oct 19, 2026

0 of 4 done
Video: UTAGaming on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • Runs two of the four heroes on the field: one Joy-Con or a Pro Controller each, on the same Switch.
  • In the escort map, Player 1's team moves Toad.
P2 · Player 2
  • Runs the other two heroes. Friendly fire is on, so a stray shot can hit the partner's heroes.
  • In the escort map, Player 2's team moves Toadette.

If your skill levels differ: The fights are turn-based, so a newer player can take each move at their own pace; the mode is built around the two players talking through and syncing their turns. How to split the roles

Revenge of Tutanbwaaahmon

Part 1 of 4. Defeat twenty enemies.

  1. BothTwenty defeated enemies win the map; Hoppers and Smashers keep emerging from the ground.single source
  2. BothAll four heroes start together in the south-east and a narrow spiral path winds to the centre.single source
  3. BothThe game's hint favours area attacks such as rockets on this map.single source

Rabbids Invasion

Part 2 of 4. Escort Toad and Toadette to their exits.

  1. BothEscort map: Toad and Toadette each need to reach an exit.
  2. BothPlayer 1's team moves Toad, Player 2's team moves Toadette; each disappears once it reaches its exit.single source
  3. BothBoth exits are in the centre, reached by pipes from the left and right sides; the left side has Honey cover and the right side Bounce cover.single source

Bullet Hill

Part 3 of 4. Defeat every enemy within six turns.

  1. BothSixteen enemies (eight Smashers, four Hoppers, four Supporters) must all fall within six turns.single source
  2. BothThe field is three rings, highest in the middle; each hero starts on the bottom ring next to a hero from the other team.single source
  3. BothDeployables (sentries) can guard your back here, per the in-game hint.single source

Blow Hot n' Cold

Part 4 of 4. Defeat Blizzy and Sandy within five turns.

  1. BothBoth midbosses have to fall within five turns: Blizzy on the northern high ground, Sandy on the low ground in the south.single source
  2. BothBurn and Freeze cover blocks ring the four Bucklers near the centre.single source

Boss

Blizzy and SandyThe Sherbet Desert midbosses

  1. Blizzy: Hangs back and snipes from long range; a hit can freeze a hero.
  2. Sandy: The tougher one with more health, charging straight into the fight while Blizzy stays back.
  • Blizzy also fires at the first hero who walks into its line of sight, even outside its own turn.

Extras and notes

  • Clearing Blow Hot n' Cold unlocks Hard for this campaign.
Sources (12)

Steps compiled from 1 playthrough video and 11 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.