World 3 of 6
Mario + Rabbids Kingdom Battle: Sherbet Desert: Just Deserts... walkthrough
Opened by finishing Sherbet Desert in the story; the campaign ends with a five-turn fight against Blizzy and Sandy.
- About 60 min in the videos
- 4 parts · 11 steps
- 1 boss
Compiled from 1 playthrough video and 11 guides · checked Oct 19, 2026
What each player can do here
- Runs two of the four heroes on the field: one Joy-Con or a Pro Controller each, on the same Switch.
- In the escort map, Player 1's team moves Toad.
- Runs the other two heroes. Friendly fire is on, so a stray shot can hit the partner's heroes.
- In the escort map, Player 2's team moves Toadette.
If your skill levels differ: The fights are turn-based, so a newer player can take each move at their own pace; the mode is built around the two players talking through and syncing their turns. How to split the roles
Revenge of Tutanbwaaahmon
Part 1 of 4. Defeat twenty enemies.
- BothTwenty defeated enemies win the map; Hoppers and Smashers keep emerging from the ground.single source
- BothAll four heroes start together in the south-east and a narrow spiral path winds to the centre.single source
- BothThe game's hint favours area attacks such as rockets on this map.single source
Rabbids Invasion
Part 2 of 4. Escort Toad and Toadette to their exits.
- BothEscort map: Toad and Toadette each need to reach an exit.
- BothPlayer 1's team moves Toad, Player 2's team moves Toadette; each disappears once it reaches its exit.single source
- BothBoth exits are in the centre, reached by pipes from the left and right sides; the left side has Honey cover and the right side Bounce cover.single source
Bullet Hill
Part 3 of 4. Defeat every enemy within six turns.
- BothSixteen enemies (eight Smashers, four Hoppers, four Supporters) must all fall within six turns.single source
- BothThe field is three rings, highest in the middle; each hero starts on the bottom ring next to a hero from the other team.single source
- BothDeployables (sentries) can guard your back here, per the in-game hint.single source
Blow Hot n' Cold
Part 4 of 4. Defeat Blizzy and Sandy within five turns.
- BothBoth midbosses have to fall within five turns: Blizzy on the northern high ground, Sandy on the low ground in the south.single source
- BothBurn and Freeze cover blocks ring the four Bucklers near the centre.single source
Boss
Blizzy and SandyThe Sherbet Desert midbosses
- Blizzy: Hangs back and snipes from long range; a hit can freeze a hero.
- Sandy: The tougher one with more health, charging straight into the fight while Blizzy stays back.
- Blizzy also fires at the first hero who walks into its line of sight, even outside its own turn.
Extras and notes
- Clearing Blow Hot n' Cold unlocks Hard for this campaign.
Sources (12)
Steps compiled from 1 playthrough video and 11 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.
- UTAGaming: Mario + Rabbids Kingdom Battle - All Co-Op Campaigns (Hard Difficulty) (Sherbet Desert: Just Deserts... from 34:08)
- Super Mario Wiki: Mario + Rabbids Kingdom Battle
- Nintendo: Mario + Rabbids Kingdom Battle (store page)
- Nintendo Insider: Take On Co-Op Challenges In Mario + Rabbids Kingdom Battle
- Techaeris: Mario + Rabbids Kingdom Battle review
- GamingBolt: Mario + Rabbids Kingdom Battle guide (tips and co-op)
- Super Mario Wiki: Revenge of Tutanbwaaahmon
- Super Mario Wiki: Rabbids Invasion
- Super Mario Wiki: Bullet Hill
- Super Mario Wiki: Blow Hot n' Cold
- Super Mario Wiki: Blizzy
- IGN: World 2-5 Gatecrashers (Blizzy and Sandy)