World 2 of 5
Moving Out 2: Middle Folkmore walkthrough
Eleven jobs in a fairy-tale dimension: wizard towers, trains, portals, a giant's lodge.
- 11 parts · 28 steps
Compiled from 4 guides · checked Oct 19, 2026
What each player can do here
- The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
- Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
- Play locally or online with cross-play, solo or with up to three friends.
If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles
W. Izzard's Tower
Part 1 of 11. A tower with spinning bookshelves and turtles that act as switches.
- BothBonus objectives: (a) Deliver the Gargoyles first; (b) Spin only in a clockwise direction; (c) Activate all three turtles at once.
- BothFor the turtles, stand on each one holding a light item and drop the item on its back so it stays down.
Train to Train Transfer
Part 2 of 11. Cargo thrown onto passing train carriages.
- BothBonus objectives: (a) Deliver all the chests first; (b) Fill a carriage with all the same item; (c) Keep the gems dry.
- BothLanterns are an easy set to fill one carriage with.
Where people tend to fall
- Gems are thrown to a carriage on the far side; allow for the train's speed or they fall short into the water.
Treetop Train Town
Part 3 of 11. Beds and flamingos moved around by a train you drive.
- BothBonus objectives: (a) Take the flamingos for a spin in the same carriage; (b) Match the beds to the room; (c) Only drive clockwise.
- BothAll four flamingos go in one carriage, then drive the train round.
- BothMatch each bed to its room by colour; the pillow pattern also matches the room's rug or decorations.
Where people tend to fall
- One guide reports Only drive clockwise as bugged for many players.
Sir Pent's Library
Part 4 of 11. A library of closing bookcases and a snake gem.
- BothBonus objectives: (a) Keep the mirrors from breaking; (b) Feed the snake!; (c) Crush the harp. Why? Why not!.
- BothFeed the snake!: bring all three mushrooms to the green gem in the moving circular floor.
- BothCrush the harp by setting it between two bookcases as they close.
Tricky Train Transport
Part 5 of 11. Orbs and gems by train past the aqueducts.
- BothBonus objectives: (a) Deliver all the orbs first; (b) Put all the gems in one carriage; (c) Send the flamingos down each of the aqueducts.
- BothEach aqueduct has its own flamingo; send it down that aqueduct.
Hibernation Hostel
Part 6 of 11. A sleepy hostel with acorns and a sliding door.
- BothBonus objectives: (a) Slumber Party - Jump on all the beds; (b) Goin' Nuts! Deliver 3 acorns; (c) Not That One - Don't use the sliding door.
- BothFor the acorns, take the two normal-sized ones first, then the large one.
- BothDon't use the sliding door means leaving the button in the middle of the level alone.
Penny's Portal Palace
Part 7 of 11. Coloured portals link the rooms.
- BothBonus objectives: (a) No-one travels through the same portal more than once; (b) Enter a second portal without touching the ground; (c) Travel through each portal within 35 seconds.
- BothFor the one-use rule, work from the upper rooms downwards and fling items towards the truck, so nothing ends up stranded behind a portal you have already used.
- BothThe one-use rule and the 35-second portal run cancel each other out; they need two runs.single source
Where people tend to fall
- One guide calls the 35-second run tough alone and much easier with more players.
Mystic Mansion
Part 8 of 11. A mansion of portals, clocks and stained glass.
- BothBonus objectives: (a) Complete the level without using the heart portal; (b) Take that time!; (c) Break all stained glass windows.
- BothTake that time!: slap the face of every cuckoo clock in the level.
- BothThere are three stained glass windows to break.
Breezy Bazaar
Part 9 of 11. A market square with goods hanging from ropes and a fan to reach them.
- BothBonus objectives: (a) Pots? Gotta Smash 'em All; (b) Very Important Poultry: Deliver the chickens first; (c) Deliver all the meat.
- BothThere is only one live chicken; it must reach the truck before anything else, the meat included.
- BothThe pots and the three pieces of meat hang from the ropes over the square.
Gassy Grove
Part 10 of 11. Islands linked by fans.
- BothBonus objectives: (a) Put all chickens together on the rotating platform; (b) Ride 3 different fans without touching the ground; (c) Start in the truck and touch every island in the first 20 secs.
- BothThe 20-second island run has to start the moment the level begins; restart if you miss it.
Larger Than Lodge
Part 11 of 11. A giant's home with a cauldron that rolls where the giant looks.
- BothBonus objectives: (a) Avoid the cauldron; (b) Crush the wheelbarrow; (c) Jump on Jack's nose.
- BothCrush the wheelbarrow by putting it in the cauldron's path; that breaks Avoid the cauldron, so plan two runs.single source
Where people tend to fall
- Use the side rooms to stay out of the cauldron's way.
Extras and notes
- Pass / Pro times: W. Izzard's Tower 8:00 / 4:50, Train to Train Transfer 8:00 / 4:40, Treetop Train Town 10:00 / 8:00, Sir Pent's Library 7:00 / 4:00, Tricky Train Transport 10:00 / 5:00, Hibernation Hostel 10:00 / 6:30, Penny's Portal Palace 8:00 / 5:20, Mystic Mansion 9:00 / 5:25, Breezy Bazaar 8:00 / 5:10, Gassy Grove 8:30 / 4:55, Larger Than Lodge 8:20 / 4:55.one guide
Sources (4)
Steps compiled from 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.