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World 3 of 5

Moving Out 2: Snackmore walkthrough

Thirteen jobs in a candy dimension: wrecking balls, treadmills, chocolate rivers, and four score-based mini-games.

  • 13 parts · 37 steps

Compiled from 1 playthrough video and 4 guides · checked Oct 19, 2026

0 of 13 done
Video: Video Game News on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Mover 1
  • The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
P2 · Mover 2
  • Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
  • Play locally or online with cross-play, solo or with up to three friends.

If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles

Gingerbread Testing Facility

Part 1 of 13. Smash candy cups with a wrecking ball to free the blueberries.

  1. BothBonus objectives: (a) Knock items with the wrecking ball 10 times; (b) Smash all candy trees; (c) Don't break any empty candy cups.
  2. BothThere are five candy trees; walk into them while holding the wrecking ball.
  3. BothOnly break the cups that hold blueberries; leave the empty ones whole.

Ginger's Homestead

Part 2 of 13. More wrecking-ball work, with walls hiding deliveries.

  1. BothBonus objectives: (a) Smash 5 candy cups in under 2 seconds; (b) Complete level without smashing more than 4 walls; (c) Smash everything!.
  2. BothFor five cups in two seconds, add a fifth cup to the row of four on the right and charge through them with the ball.
  3. BothThe wall limit and Smash everything! cancel each other out; play the job twice.

The Ginger District

Part 3 of 13. A district of candy walls; find the delivery room before you break in.

  1. BothBonus objectives: (a) Break the delivery area last; (b) Deliver 4 candy cups; (c) Smash 3 candy cups without the wrecking ball.
  2. BothThe reveal button shows which walled room holds the truck; break that wall last.
  3. BothTo smash cups without the ball, swing them into the spinning piece in the middle.

Taffy's Treadmill

Part 4 of 13. Carry the load along a crushing treadmill.

  1. BothBonus objectives: (a) Save the flamingo and deliver it; (b) Complete without crushing a moveable; (c) Complete the move with the fast speed active.
  2. BothFlip the lever to the fastest speed before you drop onto the belt.
  3. BothThe flamingo comes down the belt near the end; grab it before the crusher does.

Where people tend to fall

  • Alone, grabbing the flamingo usually means dropping the load into the crusher; two movers can split the job.

Chocolate Streams

Part 5 of 13. Two delivery zones across chocolate rivers.

  1. BothBonus objectives: (a) Deliver the gumballs first; (b) Don't let any items fall in the chocolate river; (c) Knock Knock!.
  2. BothNo item at all may fall in the chocolate, not even ones you are not delivering.
  3. BothKnock Knock!: slap both doors (one guide says twice each, another once for the left and twice for the right).

Sugar Sorting Station

Part 6 of 13. Sorting sweets into several delivery zones.

  1. BothBonus objectives: (a) Deliver all the croissants first; (b) Deliver all the croissants last; (c) Put all the bears in the office.
  2. BothCroissants first and croissants last rule each other out; two runs.
  3. BothThe office is the room in the middle; all six gummy bears go there.

Gumball Gumption

Part 7 of 13. A gumball pinball machine.

  1. BothBonus objectives: (a) Send a gumball through without touching anything; (b) Finish with at least 8 gumballs of the same type; (c) TILT!!!!.
  2. BothPut finished gumballs back into the machine to change their colour until you have eight of one kind.
  3. BothTILT!!!!: slap one of the big hands at the side.

Where people tend to fall

  • The no-touch gumball is down to luck.

Floating Fling Flats

Part 8 of 13. Slingshots fire furniture into a floating flat.

  1. BothBonus objectives: (a) Make 5 perfect landings; (b) Smash all the trees; (c) Jump on an awning.
  2. BothThere are four candy trees to hit with launched items.
  3. BothBreak a window to get out onto an awning.

Where people tend to fall

  • One guide says only heavy, two-mover items break the trees.

Cake Cargo Chaos

Part 9 of 13. A lift sends goods across a river.

  1. BothBonus objectives: (a) Throw all the fruit away; (b) Use the lever less than 6 times; (c) Deliver all the bears first.
  2. BothLoad the lift with as much as you can each time to stay under six lever pulls.
  3. BothThrow the watermelon and fruit slices into the river.

Sweet-Tooth Slopes

Part 10 of 13. A score game: catch falling candy.

  1. BothBonus objectives: (a) Picky Eater - Only eat one type of candy; (b) Munch 10 items in a row without a miss; (c) Avoid getting knocked off the stage.
  2. BothPick one candy type and stick to it all game.

Where people tend to fall

  • Big rolling balls knock you back and can push you off the stage.

Sort-N-Sweet

Part 11 of 13. A score game: sort items into chutes while sherbet bombs land.

  1. BothBonus objectives: (a) Don't get hit by a sherbert bomb; (b) Sort 5 consoles; (c) Deliver 3 bears in 3 seconds.
  2. BothFor three bears in three seconds, stack them by the belt first and put them on in a quick burst.

Honeycomb Hoops

Part 12 of 13. A score game: slingshot basketball over honey.

  1. BothBonus objectives: (a) Make 3 shots in a row; (b) Give a bear their big shot; (c) Give the flamingos a bath.
  2. BothShoot when the hoop stops moving.
  3. BothGive the flamingos a bath: hit them into the honey.

Extras and notes

  • Pass / Pro times: Gingerbread Testing Facility 6:00 / 2:30, Ginger's Homestead 8:00 / 4:00, The Ginger District 7:00 / 5:00, Taffy's Treadmill 6:00 / 3:00, Chocolate Streams 8:35 / 5:00, Sugar Sorting Station 9:00 / 4:50, Gumball Gumption 6:00 / 3:00, Floating Fling Flats 9:00 / 6:05, Cake Cargo Chaos 8:00 / 4:35.one guide
  • The four score games use pass / pro scores instead of times: Sweet-Tooth Slopes 8 / 35, Sort-N-Sweet 10 / 25, Honeycomb Hoops 2 / 6, Lolli-POP Gallery 12 / 18.one guide
Sources (5)

Steps compiled from 1 playthrough video and 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.