World 4 of 5
Moving Out 2: Pactropolis City walkthrough
Sixteen jobs in a future city: vacuums, batteries, cranks and remote-controlled drones.
- 16 parts · 38 steps
Compiled from 4 guides · checked Oct 19, 2026
What each player can do here
- The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
- Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
- Play locally or online with cross-play, solo or with up to three friends.
If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles
The Strato Power
Part 1 of 16. A power station with vents under the furniture.
- BothBonus objectives: (a) Uncover all the vents; (b) Complete without using vacuums; (c) Restart the idle turbine.
- BothThere are nine vents, most of them hidden under items.
- BothPoint a vacuum at the slow turbine until it spins on its own. Any vacuum use breaks the no-vacuum objective.
Cloudy Labs
Part 2 of 16. A fog-filled lab.
- BothBonus objectives: (a) Complete move without throwing; (b) Complete move without using vacuum; (c) Smash all the glass.
- BothWithout the vacuum, use the item-reveal button to find things in the fog.
Turbulent Towers
Part 3 of 16. Islands joined by walkways with fan traps.
- BothBonus objectives: (a) Trigger all the traps; (b) Ride the vent; (c) Don't trigger any traps.
- BothTraps fire when you step on them while their light is red; the two trap objectives need separate runs.
- BothRide the vent: put an item in front of the upward vent on the middle island, stand on it and wait for the big fan.
Cloudy Cataloging Conundrum
Part 4 of 16. A score job: match items to switching chutes.
- BothBonus objectives: (a) Complete move using the vacuum only once; (b) Don't deliver any incorrect items; (c) Score 3 items in under 3 seconds.
- BothFor three items in three seconds, line up three matching items by a chute and push them in together.
Stay Positive
Part 5 of 16. Batteries that power fans.
- BothBonus objectives: (a) Power both fans at the same time; (b) High five the toilet robot; (c) Ride the robot vacuum that shall remain nameless for legal reasons.
- BothSlap the robot on the toilet for the high five, and stand on the little robot vacuum outside for a ride.
Watt's House
Part 6 of 16. A battery runs the bridge.
- BothBonus objectives: (a) Batteries are included; (b) Don't let the battery eject; (c) Put the battery in both ways for all sockets.
- BothLeave one item behind, bring the battery over the bridge with it last, and deliver both.
Where people tend to fall
- Pull the battery out to recharge before it runs flat.
CHRG LABS
Part 7 of 16. A lab with turning walls and a balcony.
- BothBonus objectives: (a) Put all pot plants on the outdoor balcony; (b) Deliver the flamingo first; (c) Don't forget the batteries.
- BothLoad the flamingo before any other item.
B 8 2 Reez
Part 8 of 16. A fragile orb with a TV inside, steered through switches.
- BothBonus objectives: (a) Don't smash the TV!; (b) Reveal the Flamingo; (c) Start up the bellows.
- BothReveal the Flamingo: pull the handle at the back of the glass dome.
- BothStart up the bellows: put a battery in the hidden socket in a corner.
Where people tend to fall
- Both guides rate this the hardest job in the game; Don't smash the TV! needs a flawless run.
The Pool House
Part 9 of 16. A house with a golf machine and a helper robot.
- BothBonus objectives: (a) I believe I can fly!; (b) Deliver 4 items without touching them; (c) Deliver an item with the golf machine.
- BothSwitch on the robot in the round room and let it carry four items for you.
- BothThe golf machine launches you or an item when you hit its button in the green.
The Sushi Gardens
Part 10 of 16. Moving platforms around a garden.
- BothBonus objectives: (a) Ride the fountain; (b) Don't break any windows; (c) Don't use the pond platform.
- BothJump on the water jet of the passing fountain platform.
Cranky Gardens
Part 11 of 16. A crank-turned platform in the middle.
- BothBonus objectives: (a) Don't carry any movables across crank platform; (b) Deliver all plants first; (c) Don't let any movables fall off the edge.
- BothDeliver the nine plants before the watering can.single source
Where people tend to fall
- Without the crank platform, items go over by umbrellas and fans; one guide calls this very hard alone.
Gravatron Garden
Part 12 of 16. A crank spins the garden.
- BothBonus objectives: (a) Deliver stretchy power cables first; (b) Only spin crank in CCW direction; (c) Don't get hit by the bouncy drones.
- BothThe three stretchy power cables go first.
Drone Alone
Part 13 of 16. You steer a drone to knock things loose.
- BothBonus objectives: (a) Knock the vase into the truck without grabbing it; (b) Smash all the screens; (c) Don't break any fragile boxes.
- BothFly the drone into the vase on the entry arch so it drops into the truck.
- BothNudge the fragile box off the pillar gently with the drone and be ready to catch it.
Where people tend to fall
- One guide says that catch is much easier with more than one mover.
The Dronies
Part 14 of 16. Two houses and a drone.
- BothBonus objectives: (a) Swap pot plants; (b) Knock the flamingos off their perch; (c) Turn off the screens.
- BothSwap the two big pot plants, one in each house.
- BothTurn off the screens: smash the ones showing a broken heart with the drone.
The Twilight Drone
Part 15 of 16. Islands over water.
- BothBonus objectives: (a) Don't let anything fall into the water; (b) Take the flamingo to every island; (c) Deliver the flamingos.
- BothThrow one flamingo to every island, then deliver both flamingos.
Indiana Drones
Part 16 of 16. A temple of pillars and glass globes.
- BothBonus objectives: (a) Smash all the globes; (b) Don't break more than 32 pillars; (c) Leave no pillar standing.
- BothExtra globes appear when you keep pressing the switches.
Where people tend to fall
- The two pillar objectives cancel each other out, so they take two runs.
Extras and notes
- Pass / Pro times: The Strato Power 8:00 / 4:20, Cloudy Labs 10:00 / 5:20, Turbulent Towers 5:00 / 3:10, Stay Positive 6:00 / 2:30, Watt's House 12:00 / 5:00, CHRG LABS 6:00 / 4:00, B 8 2 Reez 5:30 / 2:00, The Pool House 8:00 / 3:55, The Sushi Gardens 8:00 / 4:25, Cranky Gardens 10:00 / 5:00, Gravatron Garden 10:00 / 6:00, Drone Alone 10:00 / 6:30, The Dronies 10:00 / 3:35, The Twilight Drone 8:00 / 5:00, Indiana Drones 6:00 / 2:40.one guide
- Cloudy Cataloging Conundrum is scored: pass 1, pro 24.one guide
Sources (4)
Steps compiled from 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.