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World 4 of 5

Moving Out 2: Pactropolis City walkthrough

Sixteen jobs in a future city: vacuums, batteries, cranks and remote-controlled drones.

  • 16 parts · 38 steps

Compiled from 4 guides · checked Oct 19, 2026

0 of 16 done

What each player can do here

P1 · Mover 1
  • The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
P2 · Mover 2
  • Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
  • Play locally or online with cross-play, solo or with up to three friends.

If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles

The Strato Power

Part 1 of 16. A power station with vents under the furniture.

  1. BothBonus objectives: (a) Uncover all the vents; (b) Complete without using vacuums; (c) Restart the idle turbine.
  2. BothThere are nine vents, most of them hidden under items.
  3. BothPoint a vacuum at the slow turbine until it spins on its own. Any vacuum use breaks the no-vacuum objective.

Cloudy Labs

Part 2 of 16. A fog-filled lab.

  1. BothBonus objectives: (a) Complete move without throwing; (b) Complete move without using vacuum; (c) Smash all the glass.
  2. BothWithout the vacuum, use the item-reveal button to find things in the fog.

Turbulent Towers

Part 3 of 16. Islands joined by walkways with fan traps.

  1. BothBonus objectives: (a) Trigger all the traps; (b) Ride the vent; (c) Don't trigger any traps.
  2. BothTraps fire when you step on them while their light is red; the two trap objectives need separate runs.
  3. BothRide the vent: put an item in front of the upward vent on the middle island, stand on it and wait for the big fan.

Cloudy Cataloging Conundrum

Part 4 of 16. A score job: match items to switching chutes.

  1. BothBonus objectives: (a) Complete move using the vacuum only once; (b) Don't deliver any incorrect items; (c) Score 3 items in under 3 seconds.
  2. BothFor three items in three seconds, line up three matching items by a chute and push them in together.

Stay Positive

Part 5 of 16. Batteries that power fans.

  1. BothBonus objectives: (a) Power both fans at the same time; (b) High five the toilet robot; (c) Ride the robot vacuum that shall remain nameless for legal reasons.
  2. BothSlap the robot on the toilet for the high five, and stand on the little robot vacuum outside for a ride.

Watt's House

Part 6 of 16. A battery runs the bridge.

  1. BothBonus objectives: (a) Batteries are included; (b) Don't let the battery eject; (c) Put the battery in both ways for all sockets.
  2. BothLeave one item behind, bring the battery over the bridge with it last, and deliver both.

Where people tend to fall

  • Pull the battery out to recharge before it runs flat.

CHRG LABS

Part 7 of 16. A lab with turning walls and a balcony.

  1. BothBonus objectives: (a) Put all pot plants on the outdoor balcony; (b) Deliver the flamingo first; (c) Don't forget the batteries.
  2. BothLoad the flamingo before any other item.

B 8 2 Reez

Part 8 of 16. A fragile orb with a TV inside, steered through switches.

  1. BothBonus objectives: (a) Don't smash the TV!; (b) Reveal the Flamingo; (c) Start up the bellows.
  2. BothReveal the Flamingo: pull the handle at the back of the glass dome.
  3. BothStart up the bellows: put a battery in the hidden socket in a corner.

Where people tend to fall

  • Both guides rate this the hardest job in the game; Don't smash the TV! needs a flawless run.

The Pool House

Part 9 of 16. A house with a golf machine and a helper robot.

  1. BothBonus objectives: (a) I believe I can fly!; (b) Deliver 4 items without touching them; (c) Deliver an item with the golf machine.
  2. BothSwitch on the robot in the round room and let it carry four items for you.
  3. BothThe golf machine launches you or an item when you hit its button in the green.

The Sushi Gardens

Part 10 of 16. Moving platforms around a garden.

  1. BothBonus objectives: (a) Ride the fountain; (b) Don't break any windows; (c) Don't use the pond platform.
  2. BothJump on the water jet of the passing fountain platform.

Cranky Gardens

Part 11 of 16. A crank-turned platform in the middle.

  1. BothBonus objectives: (a) Don't carry any movables across crank platform; (b) Deliver all plants first; (c) Don't let any movables fall off the edge.
  2. BothDeliver the nine plants before the watering can.single source

Where people tend to fall

  • Without the crank platform, items go over by umbrellas and fans; one guide calls this very hard alone.

Gravatron Garden

Part 12 of 16. A crank spins the garden.

  1. BothBonus objectives: (a) Deliver stretchy power cables first; (b) Only spin crank in CCW direction; (c) Don't get hit by the bouncy drones.
  2. BothThe three stretchy power cables go first.

Drone Alone

Part 13 of 16. You steer a drone to knock things loose.

  1. BothBonus objectives: (a) Knock the vase into the truck without grabbing it; (b) Smash all the screens; (c) Don't break any fragile boxes.
  2. BothFly the drone into the vase on the entry arch so it drops into the truck.
  3. BothNudge the fragile box off the pillar gently with the drone and be ready to catch it.

Where people tend to fall

  • One guide says that catch is much easier with more than one mover.

The Dronies

Part 14 of 16. Two houses and a drone.

  1. BothBonus objectives: (a) Swap pot plants; (b) Knock the flamingos off their perch; (c) Turn off the screens.
  2. BothSwap the two big pot plants, one in each house.
  3. BothTurn off the screens: smash the ones showing a broken heart with the drone.

The Twilight Drone

Part 15 of 16. Islands over water.

  1. BothBonus objectives: (a) Don't let anything fall into the water; (b) Take the flamingo to every island; (c) Deliver the flamingos.
  2. BothThrow one flamingo to every island, then deliver both flamingos.

Indiana Drones

Part 16 of 16. A temple of pillars and glass globes.

  1. BothBonus objectives: (a) Smash all the globes; (b) Don't break more than 32 pillars; (c) Leave no pillar standing.
  2. BothExtra globes appear when you keep pressing the switches.

Where people tend to fall

  • The two pillar objectives cancel each other out, so they take two runs.

Extras and notes

  • Pass / Pro times: The Strato Power 8:00 / 4:20, Cloudy Labs 10:00 / 5:20, Turbulent Towers 5:00 / 3:10, Stay Positive 6:00 / 2:30, Watt's House 12:00 / 5:00, CHRG LABS 6:00 / 4:00, B 8 2 Reez 5:30 / 2:00, The Pool House 8:00 / 3:55, The Sushi Gardens 8:00 / 4:25, Cranky Gardens 10:00 / 5:00, Gravatron Garden 10:00 / 6:00, Drone Alone 10:00 / 6:30, The Dronies 10:00 / 3:35, The Twilight Drone 8:00 / 5:00, Indiana Drones 6:00 / 2:40.one guide
  • Cloudy Cataloging Conundrum is scored: pass 1, pro 24.one guide
Sources (4)

Steps compiled from 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.