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World 5 of 5

Moving Out 2: The Void walkthrough

The last dimension: bumper drones, a collapsing floor, a candy obstacle course and a train back to Packmore.

  • 6 parts · 15 steps

Compiled from 4 guides · checked Oct 19, 2026

0 of 6 done

What each player can do here

P1 · Mover 1
  • The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
P2 · Mover 2
  • Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
  • Play locally or online with cross-play, solo or with up to three friends.

If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles

Palm Palace

Part 1 of 6. Islands with a fountain and bumper drones.

  1. BothBonus objectives: (a) Deliver an item using the fountain; (b) Don't get hit by the bumper drones; (c) Don't use the fountain.
  2. BothSlap the breaker to start the fountain on the middle island, then throw a light item onto it. The two fountain objectives need separate runs.

Bounce Bungalow

Part 2 of 6. Bumpers and one-way doors.

  1. BothBonus objectives: (a) Don't bring any items through the one-way doors; (b) Deliver an item using the central bumper; (c) Get friendly with every bumper.
  2. BothWithout the one-way doors, the heavy items have to go over the gaps: easiest with a second mover to throw them together.
  3. BothThrow an item into the spinning bumper in front of the truck when it faces the truck.

Slidey High

Part 3 of 6. A school with sliding doors.

  1. BothBonus objectives: (a) Deliver the soccer table first; (b) Don't break any windows; (c) Complete the level without using the sliding door.

The Floor is Void

Part 4 of 6. Blue floor that drops away now and then.

  1. BothBonus objectives: (a) Destroy all computers; (b) Don't fall through the floor; (c) Deliver snacks to the offices.
  2. BothSeven computers: throw them into the void when the floor falls.
  3. BothWait in the safe rooms while the floor is cracking.
  4. BothTwo offices need food; the third already has a pizza box.

The Candy Zone

Part 5 of 6. A score course: carry items to a monster at the end.

  1. BothBonus objectives: (a) Take 4 items to end zone without delivering them; (b) Don't die; (c) Run through the course backwards.
  2. BothRun back along the belts instead of taking the zip-line.

Trained for This

Part 6 of 6. A train links four quarters of the level.

  1. BothBonus objectives: (a) Only drive the train clockwise; (b) Fit every box in one carriage; (c) Take the flamingos back home to Packmore.
  2. BothLoad all the small boxes into one carriage before delivering any of them.
  3. BothCollect the flamingos from each quarter and send them through the box portal.

Extras and notes

  • Pass / Pro times: Palm Palace 10:00 / 3:45, Bounce Bungalow 10:00 / 5:15, Slidey High 8:00 / 4:20, The Floor is Void 10:00 / 5:00, Trained for This 9:20 / 7:10.one guide
  • The Candy Zone is scored: pass 4, pro 6.one guide
  • The End Zone, the last job, has no bonus objectives.
Sources (4)

Steps compiled from 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.