World 5 of 5
Moving Out 2: The Void walkthrough
The last dimension: bumper drones, a collapsing floor, a candy obstacle course and a train back to Packmore.
- 6 parts · 15 steps
Compiled from 4 guides · checked Oct 19, 2026
What each player can do here
- The heaviest items are built to be carried by two or more movers; Assist Mode can make them lighter.
- Each job has five stars: one for the Pass time, one for the Pro time, and three optional objectives that are hidden at first.
- Play locally or online with cross-play, solo or with up to three friends.
If your skill levels differ: Assist Mode can lengthen the time limits, make delivered items vanish, lighten two-person items and skip a failed job, and it can be switched on or off at any time.Our suggestionWhen skill levels differ: the steadier mover takes the long throws and the timing objectives, the newer mover carries and loads. How to split the roles
Palm Palace
Part 1 of 6. Islands with a fountain and bumper drones.
- BothBonus objectives: (a) Deliver an item using the fountain; (b) Don't get hit by the bumper drones; (c) Don't use the fountain.
- BothSlap the breaker to start the fountain on the middle island, then throw a light item onto it. The two fountain objectives need separate runs.
Bounce Bungalow
Part 2 of 6. Bumpers and one-way doors.
- BothBonus objectives: (a) Don't bring any items through the one-way doors; (b) Deliver an item using the central bumper; (c) Get friendly with every bumper.
- BothWithout the one-way doors, the heavy items have to go over the gaps: easiest with a second mover to throw them together.
- BothThrow an item into the spinning bumper in front of the truck when it faces the truck.
Slidey High
Part 3 of 6. A school with sliding doors.
- BothBonus objectives: (a) Deliver the soccer table first; (b) Don't break any windows; (c) Complete the level without using the sliding door.
The Floor is Void
Part 4 of 6. Blue floor that drops away now and then.
- BothBonus objectives: (a) Destroy all computers; (b) Don't fall through the floor; (c) Deliver snacks to the offices.
- BothSeven computers: throw them into the void when the floor falls.
- BothWait in the safe rooms while the floor is cracking.
- BothTwo offices need food; the third already has a pizza box.
The Candy Zone
Part 5 of 6. A score course: carry items to a monster at the end.
- BothBonus objectives: (a) Take 4 items to end zone without delivering them; (b) Don't die; (c) Run through the course backwards.
- BothRun back along the belts instead of taking the zip-line.
Trained for This
Part 6 of 6. A train links four quarters of the level.
- BothBonus objectives: (a) Only drive the train clockwise; (b) Fit every box in one carriage; (c) Take the flamingos back home to Packmore.
- BothLoad all the small boxes into one carriage before delivering any of them.
- BothCollect the flamingos from each quarter and send them through the box portal.
Extras and notes
- Pass / Pro times: Palm Palace 10:00 / 3:45, Bounce Bungalow 10:00 / 5:15, Slidey High 8:00 / 4:20, The Floor is Void 10:00 / 5:00, Trained for This 9:20 / 7:10.one guide
- The Candy Zone is scored: pass 4, pro 6.one guide
- The End Zone, the last job, has no bonus objectives.
Sources (4)
Steps compiled from 4 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.