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World 2 of 5

Sackboy: A Big Adventure: The Colossal Canopy walkthrough

A jungle full of monkeys and temples, with a mid-world boss and a giant centipede at the end.

  • About 84–104 min in the videos
  • 5 parts · 12 steps
  • 2 bosses

Compiled from 3 playthrough videos and 13 guides · checked Oct 18, 2026

0 of 5 done
Video: Longplay Nexus on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Sackboy 1
  • Run, jump, flutter in mid-air and roll; rolling is quicker than running.
P2 · Sackboy 2
  • Same moves as Sackboy 1, and up to four Sackboys can play together. You can grab, slap and roll into each other, and teamwork levels have you throw a partner up to high ledges.

If your skill levels differ: Every Sackboy has the same moves, so the split is by job inside the teamwork levels: one of you throws, holds a scale or carries the squid while the other climbs or crosses. In Swipe Right one player stays on the ground to help the one on the wall; our suggestion is to give that job to the newer player. How to split the roles

The main path

Part 1 of 5. Clear the jungle levels and reach 50 Dreamer Orbs.

  1. BothMain levels: Sticking With It, A Cut Above The Rest, Slippery Slope, Beat The Heat, Monkey Business, Going Bananas, Water Predicament, The Home Stretch and Matter Of Factory, then the boss level Centipedal Force.
  2. BothThe boss level needs 50 Dreamer Orbs; the ones from The Soaring Summit count.
  3. BothSide levels: the teamwork levels Weight For Me! and Pier Pressure, plus Factory Dash.

Going Bananas (mid-world boss)

Part 2 of 5. Get past the Banana Bandit.

  1. BothAt the end of the level the Banana Bandit drops in: slap him between jumps, jump the shockwave when he lands, and clear the small enemies he sends down.

Weight For Me! (teamwork)

Part 3 of 5. Scales and weighted platforms that need both of you.

  1. BothTeamwork level for two to four players, opened by finishing Going Bananas, with two Dreamer Orbs.
  2. BothThe way forward opens when you stand on weighted platforms or throw heavy objects onto scales together.
  3. BothSecond orb: one of you holds down the sinking platform while the other goes past it and jumps back onto its top.

Pier Pressure (teamwork)

Part 4 of 5. A boomerang each.

  1. BothThe world's second teamwork level, opened after The Home Stretch.
  2. BothEach Sackboy carries a boomerang: use them to open passages, beat enemies and break the hazards that block score bubbles.
  3. BothFirst orb: at the two floor bulbs, keep going right to an extra boomerang switch, hit it, then throw your partner up.

Centipedal Force (boss)

Part 5 of 5. Beat the Vexed Mamapede.

  1. BothWhile it moves underground, clear the spiked plants with the Whirltool, then pop the swollen sections of its body when it surfaces.
  2. BothLater the floor splits, first down the middle and then across, and it charges in from the walls: keep moving and keep popping.

Boss

Banana BanditThe mid-world boss

  1. The fight: Jumps, lands with a shockwave and drops small enemies, then repeats with more jumps.

Vexed MamapedeThe world boss

  1. Stage 1: Tunnels under the arena and grows spiked plants; its body sections pop when hit.
  2. Stage 2: Splits the floor down the middle and charges from the side walls.
  3. Stage 3: Breaks the floor across as well and attacks faster.
Sources (16)

Steps compiled from 3 playthrough videos and 13 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.