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Chapter 4 of 20

Trine 5: A Clockwork Conspiracy: The Astral Academy Gardens walkthrough

Act II: the three heroes reunite in the academy gardens, where water wheels run most puzzles.

  • About 23–41 min in the videos
  • 1 part · 5 steps

Compiled from 2 playthrough videos and 10 guides · checked Oct 19, 2026

0 of 1 done
Video: BeardBear on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • In this guide's split Player 1 plays Amadeus: he conjures boxes, planks and balls, levitates objects, and in this game can also reverse gravity.
P2 · Players 2–4
  • Player 2 swaps between Pontius (shield that deflects water and shots, a charge, and later a throwing sword) and Zoya (rope arrows for swinging and rope bridges, and arrows that later ricochet).

If your skill levels differ: The campaign runs for 1 to 4 players locally or online, and puzzle difficulty adapts to the number of players.Our suggestionPut the more experienced player on Amadeus, whose objects solve most rooms. How to split the roles

Through the gardens

Part 1 of 1. Route the water onto the wheels.

  1. Players 2–4Bounce the water off Pontius's shield onto the water wheel to open the door.
  2. Players 2–4Send the water to the next wheel the same way to raise its platform.
  3. BothOpen up the water spout so the water pours out onto the wheel.
  4. BothSet a box in the middle of the bracket so the water spills onto both wheels.
  5. BothClear the wave of mechanical knights and drones at the end.

Extras and notes

  • One guide notes that many puzzles here have more than one solution.
Sources (12)

Steps compiled from 2 playthrough videos and 10 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.