Skip to main content

Fight 11 of 19

Cuphead: Honeycomb Herald walkthrough

Inkwell Isle Three, climbing a beehive: the honey keeps rising under you.

  • About 2–3 min in the videos
  • 1 part · 4 steps
  • 1 boss

Compiled from 3 playthrough videos and 6 guides · checked Oct 18, 2026

0 of 1 done
Video: ProsafiaGaming on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Cuphead
  • IGN's suggested loadout: Charge and Chaser with the Smoke Bomb charm.
P2 · Mugman
  • Mugman can join or leave at any time. If one of you goes down, the other brings them back by parrying their heart while it is still on screen.

If your skill levels differ: Cuphead and Mugman play the same way, so split by job rather than by character. A fallen player only comes back if the partner parries their heart, so the steadier player should play it safe; a newer player can take the Smoke Bomb charm, which makes you invincible while dodging. How to split the roles

The fight

Part 1 of 1. Beat the boss phase by phase.

  1. BothKeep climbing the moving platforms: honey rises from below for the whole fight.
  2. BothFirst phase: each bomb bursts into spikes; dodge the blue ones and parry the pink ones.
  3. BothSecond phase: watch which spell she casts and drop to the platform below when the bee missiles fly past.
  4. BothFinal phase: the Chaser deals with her awkward position; when you hear the buzzsaw, dash to the side away from her lean.

Boss

Rumor HoneybottomsThe boss of this fight

  1. Security: A guard drops bombs that burst into blue and pink spikes, while worker bees fly about.
  2. Spells: The queen casts triangle and orb spells and fires bee missiles.
  3. Plane: She turns into a plane with homing fists and a buzzsaw wing.
Sources (9)

Steps compiled from 3 playthrough videos and 6 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.