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Cuphead walkthrough

All 19 fights for two players, part by part: what Cuphead and Mugman each do, where people tend to fall, the bosses. 72 steps in total.

Compiled from 3 playthrough videos and 59 guide pages · checked Oct 18, 2026. We did not play the game for this guide.

  1. Fight 1

    Botanic Panic!

    Inkwell Isle One, on foot: three garden vegetables come up out of the soil one after another.

    • About 1–2 min
    • 1 part
    • 1 boss

    0 of 1 done

  2. Fight 2

    Ruse of an Ooze

    Inkwell Isle One, on foot: a bouncing blue slime that changes shape twice.

    • About 1–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  3. Fight 3

    Clip Joint Calamity

    Inkwell Isle One, on foot: two boxing frogs, then a slot machine.

    • About 1–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  4. Fight 4

    Threatenin' Zeppelin

    Inkwell Isle One, in the plane: a blimp rider who keeps changing into star signs.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  5. Fight 5

    Floral Fury

    Inkwell Isle One, on foot and then on floating platforms: a giant flower, usually the last fight of the isle.

    • About 1–4 min
    • 1 part
    • 1 boss

    0 of 1 done

  6. Fight 6

    Sugarland Shimmy

    Inkwell Isle Two, on foot: a candy queen sends her sweets out first, then rides her castle.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  7. Fight 7

    Carnival Kerfuffle

    Inkwell Isle Two, on foot: a clown who changes rides four times.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  8. Fight 8

    Pyramid Peril

    Inkwell Isle Two, in the plane: a genie with five different tricks.

    • About 2–4 min
    • 1 part
    • 1 boss

    0 of 1 done

  9. Fight 9

    Aviary Action!

    Inkwell Isle Two, in the plane: a cuckoo-clock bird and the rest of his family.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  10. Fight 10

    Fiery Frolic

    Inkwell Isle Two, on drifting clouds: a dragon at the top of a tower.

    • About 2–4 min
    • 1 part
    • 1 boss

    0 of 1 done

  11. Fight 11

    Honeycomb Herald

    Inkwell Isle Three, climbing a beehive: the honey keeps rising under you.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  12. Fight 12

    Shootin 'n' Lootin

    Inkwell Isle Three, on a dock: a pirate captain and his ship.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  13. Fight 13

    Dramatic Fanatic

    Inkwell Isle Three, on a theatre stage: an actress playing four roles.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  14. Fight 14

    Murine Corps

    Inkwell Isle Three, on foot: a mouse in a tin-can tank, then a cat.

    • About 2 min
    • 1 part
    • 1 boss

    0 of 1 done

  15. Fight 15

    Junkyard Jive!

    Inkwell Isle Three, in the plane: a giant robot built by a mad scientist.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  16. Fight 16

    High Seas Hi-Jinx!

    Inkwell Isle Three, in the plane: a mermaid who turns into a gorgon.

    • About 2–3 min
    • 1 part
    • 1 boss

    0 of 1 done

  17. Fight 17

    Railroad Wrath

    Inkwell Isle Three, on a handcar: a ghost train.

    • About 2–4 min
    • 1 part
    • 1 boss

    0 of 1 done

  18. Fight 18

    All Bets Are Off!

    Inkwell Hell: a board game in a casino, with a mini-boss on most spaces.

    • About 4–15 min
    • 9 parts
    • 1 boss

    0 of 9 done

  19. Fight 19

    One Hell of a Time

    Inkwell Hell: the final fight of the base game.

    • About 2–4 min
    • 1 part
    • 1 boss

    0 of 1 done

Sources (62)

Playthrough videos (each part on a fight page can jump the page's video to the moment it starts) and text guides.