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Fight 14 of 19

Cuphead: Murine Corps walkthrough

Inkwell Isle Three, on foot: a mouse in a tin-can tank, then a cat.

  • About 2 min in the videos
  • 1 part · 3 steps
  • 1 boss

Compiled from 2 playthrough videos and 6 guides · checked Oct 18, 2026

0 of 1 done
Video: packattack04082 on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Cuphead
  • IGN's suggested loadout: Lobber and Charge with the Smoke Bomb charm.
P2 · Mugman
  • Mugman can join or leave at any time. If one of you goes down, the other brings them back by parrying their heart while it is still on screen.

If your skill levels differ: Cuphead and Mugman play the same way, so split by job rather than by character. A fallen player only comes back if the partner parries their heart, so the steadier player should play it safe; a newer player can take the Smoke Bomb charm, which makes you invincible while dodging. How to split the roles

The fight

Part 1 of 1. Beat the boss phase by phase.

  1. BothTank: jump or dash the cherry bombs and the junk from the catapult; parry the pink gum.
  2. BothFlamethrower: if he drops low, jump up; if he rises, stay down; get over the bottle-cap saws.
  3. BothCat: parry the ghost mice and then shoot them away; watch which paw leaves the screen, and step aside when tiles fall after a paw slam.

Boss

Werner WermanThe boss of this fight

  1. Tank: Fires cherry bombs and a catapult full of junk.
  2. Flamethrower: Sprays fire and sends bottle-cap saws across the floor.
  3. Cat: A giant cat swallows the tank and swipes with its paws while ghost mice float about.
Sources (8)

Steps compiled from 2 playthrough videos and 6 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.