Chapter 7 of 7
It Takes Two: The Attic walkthrough
May's old stage in the attic: she fights with her voice, Cody with a pair of cymbals.
- About 83–90 min in the videos
- 6 parts · 18 steps
- 5 minigames
Compiled from 2 playthrough videos and 3 guides · checked Oct 18, 2026
What each player can do here
- Cymbal: aim with LT/L2 and throw it with RT/R2, or hold RT/R2 to block with it like a shield.
- Voice: hold RT/R2 to sing to objects (a bar shows how long you can), or aim and shout to send her voice at a target.
If your skill levels differ: You keep the same character for the whole game, so pick once: IGN's guide gives May most of the precise aiming, platforming and fighting from The Tree on, so the more experienced player usually takes May. How to split the roles
Setting the Stage
Part 1 of 6. Earn the speakers for May's show.
- BothMay shouts into a microphone to fire the speaker, which launches whoever stands on it; stand on it together to go higher.
- BothAt the jukebox, feed in the three coins and push the last one in together.
- BothCarry the radio transmitter across, set it opposite the mic, turn its volume all the way up and have May sing into the mic.
Where people tend to fall
- The record platforms only stay up while May sings; cross before her bar runs out.
Rehearsal
Part 2 of 6. Get through the rehearsal room to the end of the rehearsal.
- BothOn the swinging wind chimes, May moves left and right to change their height so Cody can jump across.
- BothAt each snake microphone, May sings to open its base and Cody throws a cymbal at the coil.
- BothAt the three sound mixers, press the buttons until every cord lights up, then ground-pound the red button to open the doors.
- BothIn the dark, May moves the spotlight to keep Cody in the light, and points the lights at the orange and red buttons.
Where people tend to fall
- The snakes kill you if you get too close; keep May singing at them.
- Cody takes damage whenever he is outside the spotlight.
Back to Setting the Stage
Part 3 of 6. Return to the stage hub and head for the orchestra.
- BothBack in the hub, Dr. Hakim tells you May still needs an orchestra: follow the new red carpet.
- BothChess and Musical Chairs are both here if you want them; then go through the shiny door to the Symphony.
Symphony
Part 4 of 6. Free the orchestra from the two domes.
- BothWhen the accordion blows purple smoke, Cody holds the cymbal up as a shield and May stays right behind him.
- BothAt the trombones, May shouts into the left and right ones to raise platforms while Cody jumps between them, then Cody pulls the lever.
- BothRide the sheet-music rails to the top. Up in the clouds, fly through the golden notes into the cut-outs above each dome's door.
- BothIn each dome, find the two keys and open the cage to free the musicians.
Where people tend to fall
- The accordion smoke is deadly; never step out from behind the shield.
Turn Up
Part 5 of 6. Win the club crowd back and get to the show.
- BothSlide down the rainbow track, hitting the boost marks and grappling the hooks; May blows the door down at the bottom.
- BothGround-pound the disco ball three times.
- BothOn the dance floor, work the four DJ stations, each with its own input, then hit the notes as they reach the circles.
- BothFinish on the hoverboard, jumping the obstacles in the tunnel.
Where people tend to fall
- Jump over the pits under the disco balls rather than dodge-rolling past them.
A Grand Finale
Part 6 of 6. The last walk to the stage.
- BothWalk May and then Cody up to the stage; when May starts to sing, hold Y or Triangle when the game asks.
Minigames in The Attic
Optional head-to-head games for the two of you; each counts toward the minigame achievement.
Slotcars
Where: Setting the Stage, to the right of the red carpet by the tambourine.
Hold RT or R2 to speed up; too fast on a bend and you fly off; three laps.
Chess
Where: Back at the stage hub after Rehearsal, by the chess board.
Knock the other player's king off the board first.
Musical Chairs
Where: Left of the chess board, up the path of books above the shiny door.
Sit on the prompt when the music stops; win three rounds.
Volleyball
Where: In the clouds of Symphony: look down from the edge of the first platform.
First to 12 points; X or Square to spike.
Track Runner
Where: The hub before Turn Up, by two arcade cabinets on the right.
Switch lanes and jump; first to the finish wins.
Achievements and extras
- Meditation Maestro: in the cloud area of Symphony, sit on the seat inside the building.
Sources (5)
Steps compiled from 2 full playthrough videos and 3 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.
- Gameplay Only: It Takes Two Gameplay Walkthrough FULL GAME (no commentary) (The Attic from 7:56:42)
- Global Gaming: It Takes Two - FULL GAME walkthrough | Longplay (The Attic from 8:22:39)
- IGN, It Takes Two wiki: Tips and Tricks
- IGN, It Takes Two wiki: The Attic (Wayback copy)
- Gamepur, The Attic walkthrough guide