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World 3 of 5

Kirby Star Allies: Level 3: Fortress of Shadows: Jambastion walkthrough

The enemy fortress: a gatehouse, long walls and halls, and the three Mage-Sisters.

  • About 57–67 min in the videos
  • 4 parts · 9 steps
  • 4 bosses

Compiled from 2 playthrough videos and 14 guides · checked Oct 19, 2026

0 of 4 done
Video: RetroArchive on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Kirby
  • Kirby: copies abilities and throws Friend Hearts at enemies to turn them into friends, for a party of up to four.
P2 · Friends (Players 2–4)
  • A friend: a new player presses a button on a connected controller, and the friend appears with Kirby's current ability. Players can drop in or out at any time; empty seats are filled by computer-controlled friends.
  • Friend Abilities: the player with a weapon ability raises it, and a player with an element (fire, ice, water, wind, electricity) hits it to power it up.

If your skill levels differ: Kirby builds the party with Friend Hearts, so the steadier player usually takes Kirby. A newer player can join as a friend for one stage and leave whenever they like, since anyone can drop in or out at any time. How to split the roles

Gatehouse Road: Pon & Con

Part 1 of 4. Beat the gatekeepers.

  1. BothThey race across three rows of platforms while their young drop bombs from the ceiling. Keep attacking and keep out of their running path; guarding does not fully stop the contact damage.
  2. BothDestroy the bombs before they go off. Fire bombs break to ice, wind or water attacks, ice bombs to fire.

Longview Corridor: Francisca

Part 2 of 4. Beat the ice general.

  1. BothBring fire. Burning the axe she throws stops the attack and stuns her, and fire also melts the ice she leaves on the floor.
  2. BothIn the second part she throws ice shards at the ground; dodge them.

Where people tend to fall

  • IGN rates ESP the best ability for this fight.
  • Hitting her water shots with electric attacks eventually shocks her and stuns her.

Inner Sanctum: Flamberge

Part 3 of 4. Beat the fire general.

  1. BothBring ice or water. Those attacks put out the flames her sword leaves on the floor.
  2. BothHer flaming swords can be cooled with ice or water and then swallowed for the Sword ability.single source

Where people tend to fall

  • IGN: keep dodging and hovering, or you will get hit a lot.
  • In the second phase, putting out the fuse of her fire cannon makes it blow up and stuns her.

Heavenly Hall: Zan Partizanne

Part 4 of 4. Beat the lightning general.

  1. BothHeavenly Hall starts with the Zan Partizanne fight; the Friend Bridge, Friend Circle and Friend Star are all used later in the stage.single source
  2. BothFor her lightning storms, get right under her (or behind her): the bolts land on either side and miss that spot.
  3. BothBring water: enough water hits make her drums explode and leave her stunned, and Gameranx adds that she tires herself out and stays stunned for a long time.

Boss

Pon & ConThe gatekeepers

  1. Platform race: Run across the platforms with their young; bombs drop from above.

FranciscaThe ice general

  1. Axe: Slashes, dashes and a homing axe throw that traps whoever it hits.
  2. Second phase: Rains ice shards that freeze the floor and fires a soda gun.

FlambergeThe fire general

  1. Sword: Sword combos, fireballs and a dragged blade that sets the floor on fire.
  2. Second phase: Throws flaming swords into the ground and fires a flame cannon.

Zan PartizanneThe lightning general

  1. Lightning: Fast spear attacks and storms of lightning bolts and electric blasts from her drums.
Sources (16)

Steps compiled from 2 playthrough videos and 14 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.