Skip to main content

World 3 of 7

Pikmin 4: Serene Shores walkthrough

A beach whose tide drops at midday, home to the Waterwraith and three more cave bosses.

  • About 209 min in the videos
  • 5 parts · 10 steps
  • 4 bosses

Compiled from 1 playthrough video and 20 guides · checked Oct 19, 2026

0 of 5 done
Video: YTSunny on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • Leads the Rescue Officer, Oatchi and the Pikmin squad: every Pikmin throw, whistle and order is Player 1's.
P2 · Player 2
  • Aims the Pebble Pitcher, an on-screen pointer: pebbles to hit creatures and speed up carriers, plus items earned from the co-op gauge.

If your skill levels differ: Nintendo pitches the Pebble Pitcher seat for someone not ready to lead the squad: the newer player supports with the pointer while the more experienced one runs Player 1. Since update 1.1.0 a Relaxed setting also stops creatures from attacking unless you hit them first. How to split the roles

The beach

Part 1 of 5. Work with the tide and Blue Pikmin.

  1. BothThe tide falls at midday, opening ground that is under water in the morning.single source
  2. BothBlue Pikmin are needed to bring treasure up out of the water.

Below-Grade Discotheque

Part 2 of 5. Beat the Groovy Long Legs.

  1. BothThe Groovy Long Legs waits on sublevel 5; beating it drops a treasure and opens the gate to a castaway.

Seafloor Resort

Part 3 of 5. Beat the Masterhop.

  1. BothSublevel 4 is a boss arena with a Masterhop; the gate to the exit opens once it is beaten.

Engulfed Castle

Part 4 of 5. Survive the Waterwraith and beat it on sublevel 5.

  1. BothOnly Blue Pikmin can be brought in: the entrance is under water that never drains.
  2. BothThe Waterwraith can turn up as early as the first sublevels, and nothing harms it before sublevel 5, so keep moving.
  3. BothPurple Pikmin, its only weakness, come from two Purple Candypop Buds on sublevel 5: throw Blue Pikmin in to change them.
  4. BothBeating it opens an exit onto an otherwise unreachable hill, the way into much of the upper half of the beach.single source

Where people tend to fall

  • Pikipedia: on every sublevel but the last, it drops from the ceiling after five minutes.

Subzero Sauna

Part 5 of 5. Beat the Arctic Cannon Beetle.

  1. BothWhite Pikmin, which shrug off poison, can be grown from a White Candypop Bud in this cave.
  2. BothDefrost the air to reach the boss, the Arctic Cannon Beetle; it drops the area's final castaway.

Boss

Groovy Long LegsThe Discotheque boss

  1. Stomping: Stay clear of its legs and throw or rush only when it lowers its body to the floor.
  2. Gas: When the music stops it releases a gas that leaves Pikmin uncontrollable; whistle them off and step away first.
  • Its colour phases speed up; at low health it races around, so wait for it to settle before attacking.
  • Pikipedia suggests keeping the whole squad on Oatchi's back for the fight to dodge the stomps.

MasterhopThe Seafloor Resort boss

  1. Slam: Keep the Pikmin on Oatchi while it leaps and crashes down, then throw them onto it.
  2. Freeze: Ice Pikmin can freeze it, mid-air included.

WaterwraithThe Engulfed Castle boss

  1. Rollers: Purple Pikmin landing on or next to it stun it; once enough damage is done, its rollers crumble.
  • In the second phase it runs off; chase it down.
  • It follows whoever is the active leader and cannot reach the marked crevices with grass and metal arches.

Arctic Cannon BeetleThe Subzero Sauna boss

  1. Inhale: Stand in front until it starts sucking in air, then run round behind it; the shell opens and the soft back can be attacked.
Sources (21)

Steps compiled from 1 playthrough video and 20 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.