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Chapter 12 of 18

Trine 4: The Nightmare Prince: The Crackling Mire walkthrough

Act IV: a swamp where the water and any metal near the generators carry a deadly charge.

  • About 27–32 min in the videos
  • 1 part · 4 steps

Compiled from 2 playthrough videos and 13 guides · checked Oct 19, 2026

0 of 1 done
Video: Põe Pra 2 Co-op Gaming on YouTube. Loads from youtube-nocookie.com only when you press play.

What each player can do here

P1 · Player 1
  • In this guide's split Player 1 plays Amadeus: he conjures boxes (and later planks and steel balls) and levitates objects into place.
P2 · Players 2–4
  • Player 2 swaps between Pontius (sword, and a shield that blocks shots and bounces light) and Zoya (a rope for swinging and tying things together, and a bow with fire and ice arrows).

If your skill levels differ: Classic mode allows one of each hero at a time; Unlimited mode lets both of you play the same hero, and puzzles are tailored to the number of players.Our suggestionPut the more experienced player on Amadeus, whose boxes press switches and build platforms. How to split the roles

Across the mire

Part 1 of 1. Use the current instead of touching it.

  1. BothThe water is electrified and kills on contact, and the generators charge any metal near them.
  2. Player 1Move the charged metal block away from the generator before you stand on it.
  3. Player 1Place boxes on the generator so the current reaches the door mechanism.
  4. Player 1Lay planks across the boxes and posts to carry the power on to the next switch.
Sources (15)

Steps compiled from 2 playthrough videos and 13 text guides, checked Oct 19, 2026, and written in our own words. We did not play the game for this guide. A step marked “single source” rests on one guide so far.