Skip to main content

Trine 4: The Nightmare Prince walkthrough

All 18 chapters for two players, part by part: what Player 1 and Players 2–4 each do, where people tend to fall, the bosses. 100 steps in total.

Compiled from 2 playthrough videos and 49 guide pages · checked Oct 19, 2026. We did not play the game for this guide.

  1. Chapter 1 of 18

    A Wintery Morning

    Act I opens in the snow with Amadeus alone, learning to move and conjure on the way to a letter from the Astral Academy.

    • About 9–12 min
    • 1 part

    0 of 1 done

  2. Chapter 2 of 18

    The Cursed Manor

    Pontius's tutorial: the knight clears a haunted manor with sword, stomp and shield and meets its restless guardian.

    • About 8 min
    • 2 parts
    • 1 boss

    0 of 2 done

  3. Chapter 3 of 18

    A Masquerade Night

    Zoya's tutorial: a rooftop heist through a masked ball, ending in a trade with her accomplice.

    • About 9–11 min
    • 1 part

    0 of 1 done

  4. Chapter 4 of 18

    Craghill Moors

    Act II: the three heroes team up for the first time and cross the moors in search of the prince.

    • About 37–44 min
    • 2 parts
    • 1 boss

    0 of 2 done

  5. Chapter 5 of 18

    The Thorny Hedge Maze

    The heroes push through a hedge maze full of spikes, streams and frozen platforms.

    • About 25–31 min
    • 1 part

    0 of 1 done

  6. Chapter 6 of 18

    Heatherwood Hall

    Inside a grand hall Pontius gains his charge, and water wheels and crystal walls bar the way.

    • About 33–39 min
    • 1 part

    0 of 1 done

  7. Chapter 7 of 18

    The Prince's Dream

    The heroes step into the prince's dream, a castle of portals, mirrors and light beams.

    • About 39–44 min
    • 1 part

    0 of 1 done

  8. Chapter 8 of 18

    Moonlit Forests

    Act III: a night forest of poisonous mushrooms and glowing stones.

    • About 35–43 min
    • 1 part

    0 of 1 done

  9. Chapter 9 of 18

    The Badgerborough

    The heroes explore a badger town packed with drawers, keys and crystal walls.

    • About 33–37 min
    • 1 part

    0 of 1 done

  10. Chapter 10 of 18

    Goldleaf Garden

    A garden of thirsty plants where Pontius learns to leave a dream shield behind.

    • About 29–35 min
    • 1 part

    0 of 1 done

  11. Chapter 11 of 18

    Firwood Water

    Water wheels, drains and fire switches on a lake, ending in a nightmare that turns on Pontius.

    • About 29–40 min
    • 2 parts
    • 1 boss

    0 of 2 done

  12. Chapter 12 of 18

    The Crackling Mire

    Act IV: a swamp where the water and any metal near the generators carry a deadly charge.

    • About 27–32 min
    • 1 part

    0 of 1 done

  13. Chapter 13 of 18

    The Blueberry Forest

    Zoya gets a rope that stays rigid, and the forest is built around lifting things with it.

    • About 25–37 min
    • 1 part

    0 of 1 done

  14. Chapter 14 of 18

    The Gossamer Grove

    The last stop of Act IV, where Zoya's nightmare waits at the end.

    • About 43–45 min
    • 2 parts
    • 1 boss

    0 of 2 done

  15. Chapter 15 of 18

    Snow-Topped Heights

    Act V climbs a windy, frozen mountain with waterfalls to ride.

    • About 30–35 min
    • 1 part

    0 of 1 done

  16. Chapter 16 of 18

    The Nightmare Academy

    The Astral Academy twisted by nightmares: magnetic walls and light sensors.

    • About 31–37 min
    • 1 part

    0 of 1 done

  17. Chapter 17 of 18

    Haunted Tombs

    The heroes descend into tombs of glowing stones, magnetic circles and poisonous plants.

    • About 27 min
    • 1 part

    0 of 1 done

  18. Chapter 18 of 18

    The Nightmare Prince

    The final confrontation with the prince's shadow.

    • About 5–10 min
    • 1 part
    • 1 boss

    0 of 1 done

Sources (51)

Playthrough videos (each part on a chapter page can jump the page's video to the moment it starts) and text guides.