Chapter 4 of 7
It Takes Two: Cuckoo Clock walkthrough
Inside the cuckoo clock, Cody gets a hold on time and May learns to leave a copy of herself behind.
- About 51–60 min in the videos
- 3 parts · 8 steps
- 1 boss
- 2 minigames
Compiled from 2 playthrough videos and 4 guides · checked Oct 18, 2026
What each player can do here
- Time control: hold RT/R2 and push the left stick to wind marked objects back or forward.
- Clone: press LT/L2 to leave a copy of herself, so one May can hold a spot while the other moves on.
If your skill levels differ: You keep the same character for the whole game, so pick once: IGN's guide gives May most of the precise aiming, platforming and fighting from The Tree on, so the more experienced player usually takes May. How to split the roles
Gates of Time
Part 1 of 3. Pick up the new powers and work your way through the clockwork town.
- BothPut out all four sets of flames: May steers a rain cloud over each fire and Cody's time control makes it rain.
- BothGround-pound the two pink-and-white buttons on the bridge at the same moment.
- BothAt the two wheels, copy the clock tower in the distance: the right wheel sets the hour hand, the left wheel the minute hand.
Clockworks
Part 2 of 3. Solve the symbol tower, get past the compactor and find the two keys the gatekeeper wants.
- BothIn the left-hand tower, press the symbols in this order: bee, bird, cat, moon, dog, sun. (Gamepur calls the bee a wasp.)
- BothStay ahead of the moving wall in the trash compactor, then turn the key.
- BothThe gatekeeper will not let you through without two keys; collect both before you come back to him.
Where people tend to fall
- Bombs dropped by the birds and the compactor wall are the two hazards IGN warns about here.
A Blast from the Past
Part 3 of 3. Climb the clock tower to the top and get the cuckoo clock running again.
- BothTime your way past the swinging pendulums, then drop through the freefall section.
- BothIn the time loop, deal with the eight clocks while dodging the bombs, then get clear of the falling debris.
Where people tend to fall
- The hands on the clock faces kill on contact, so wait for them to pass.
Boss
Mechanical bullThe chapter boss
- The fight: Dodge its charges and make it run into the statues; Gamepur counts three hits to bring it down.
- Once it catches you it tends to keep hitting, so move away after every charge.
Minigames in Cuckoo Clock
Optional head-to-head games for the two of you; each counts toward the minigame achievement.
Horse Derby
Where: Gates of Time: the funfair at the far right of the town square.
Both players use the two horses; first to the end wins.
Bomb Run
Where: Gates of Time: on the rooftops a few steps left of Horse Derby.
Carry a lit bomb as far as you can; whoever gets furthest without it going off wins.
Achievements and extras
- Bomb Run is also where PowerPyx lists the Force Triangulated and Platforming Prodigy achievements.
Sources (6)
Steps compiled from 2 full playthrough videos and 4 text guides, checked Oct 18, 2026, and written in our own words. We did not play the game for this guide.
- Gameplay Only: It Takes Two Gameplay Walkthrough FULL GAME (no commentary) (Cuckoo Clock from 4:36:14)
- Global Gaming: It Takes Two - FULL GAME walkthrough | Longplay (Cuckoo Clock from 4:53:14)
- IGN, It Takes Two wiki: Cuckoo Clock (Wayback copy)
- Gamepur, Cuckoo Clock walkthrough guide
- PowerPyx, All Minigame Locations
- IGN, It Takes Two wiki: Tips and Tricks