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Keep Talking and Nobody Explodes co-op guide

6 topics for playing together: how to start, what Defuser and Expert each do, and the milestones on the way. 57 steps in total.

Compiled from 3 playthrough videos and 28 guide pages · checked Oct 19, 2026. We did not play the game for this guide.

  1. Getting started

    Setting up a session

    Who sits where, where the Experts get the manual, and what changes on VR, console and remote play.

    • 3 parts
    • Sources being checked

    0 of 3 done

  2. Topic 1 of 5

    Missions, strikes and Free Play

    How a bomb is lost, the reading of the casing, the mission binder in order, and what Free Play lets you change.

    • 4 parts
    • Sources being checked

    0 of 4 done

  3. Topic 2 of 5

    The First Bomb modules: Wires, The Button, Keypads

    The three modules on the very first bomb, as call-outs between the two seats.

    • 3 parts

    0 of 3 done

  4. Topic 3 of 5

    The Basics modules: Simon Says, Who's on First, Memory, Mazes

    The four modules the Basics section adds, as call-outs between the two seats.

    • 4 parts

    0 of 4 done

  5. Topic 4 of 5

    Moderate modules: Passwords, Morse Code, Complicated Wires, Wire Sequences

    The four modules the Moderate section adds, as call-outs between the two seats.

    • 4 parts

    0 of 4 done

  6. Topic 5 of 5

    Needy modules: Venting Gas, Capacitor Discharge, Knobs

    The three modules that cannot be finished, only kept quiet, from the Needy section on.

    • 4 parts

    0 of 4 done

Sources (31)

Playthrough videos (each part on a topic page can jump the page's video to the moment it starts) and text guides.