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Sonic Superstars walkthrough

All 12 zones for two players, part by part: what Leader and Partner each do, where people tend to fall, the bosses. 46 steps in total.

Compiled from 2 playthrough videos and 18 guide pages · checked Oct 19, 2026. We did not play the game for this guide.

  1. Zone 1 of 12

    Zone 1: Bridge Island

    Sunny opening zone: a chase at the end of Act 1 and the first Eggman fight at the end of Act 2.

    • About 10 min
    • 2 parts
    • 1 boss

    0 of 2 done

  2. Zone 2 of 12

    Zone 2: Speed Jungle

    Jungle zone with a harpoon-firing insect robot at the end of Act 1 and Eggman's tentacle machine at the end of Act 2.

    • About 15 min
    • 3 parts
    • 2 bosses

    0 of 3 done

  3. Zone 3 of 12

    Zone 3: Sky Temple

    One long act in the sky that ends with a falling, climbing fight against Eggman.

    • About 8 min
    • 2 parts
    • 1 boss

    0 of 2 done

  4. Zone 4 of 12

    Zone 4: Pinball Carnival

    Casino and carnival zone: a clown robot ends the first act and Eggman's roulette machine the second.

    • About 13 min
    • 2 parts
    • 2 bosses

    0 of 2 done

  5. Zone 5 of 12

    Zone 5: Lagoon City

    Water zone with an electric jellyfish robot and a flooding fight against Eggman.

    • About 16 min
    • 2 parts
    • 2 bosses

    0 of 2 done

  6. Zone 6 of 12

    Zone 6: Sand Sanctuary

    Desert ruins, one act long, ending in Eggman's drilling machine.

    • About 8 min
    • 1 part
    • 1 boss

    0 of 1 done

  7. Zone 7 of 12

    Zone 7: Press Factory

    Factory zone: a gorilla robot under hydraulic presses, then Eggman with a giant press.

    • About 16 min
    • 2 parts
    • 2 bosses

    0 of 2 done

  8. Zone 8 of 12

    Zone 8: Golden Capital

    A golden city: a ring-stealing piggy bank ends Act 1, and Fang the Hunter attacks on a flying platform in Act 2.

    • About 21 min
    • 2 parts
    • 2 bosses

    0 of 2 done

  9. Zone 9 of 12

    Zone 9: Cyber Station

    One act in a digital world, ending with Eggman and a robot copy of Sonic.

    • About 8 min
    • 1 part
    • 1 boss

    0 of 1 done

  10. Zone 10 of 12

    Zone 10: Frozen Base

    Icy base: a flying robot at the end of Act 1, then a shooting fight from Eggman's ship.

    • About 8 min
    • 2 parts
    • 2 bosses

    0 of 2 done

  11. Zone 11 of 12

    Zone 11: Egg Fortress

    The last zone: no boss in Act 1, then a long two-part final battle at the end of Act 2.

    • About 20 min
    • 2 parts
    • 1 boss

    0 of 2 done

  12. Zone 12 of 12

    After the story: Trip's Story and the Last Story

    What opens once the main story is done; both extra stories are played alone.

    • 2 parts

    0 of 2 done

Sources (20)

Playthrough videos (each part on a zone page can jump the page's video to the moment it starts) and text guides.